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Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.
How to Play
- As a child there was a game I played with a group of friends. I can’t remember where it came from, only that we weren’t allowed to talk about it unless one of us was suggesting playing it. I’ve included it here because I wonder if this is a game others have played and one of us heard it from someone else. Did you play any creepy games as a child?
- It must be played in complete darkness and if you are playing inside, you should cover all reflective surfaces.
- You can play on your own or with a group of people.
- You can choose how long the game continues and how much time you leave between turns.
- It is very important that you specify any players must freeze when you turn, not when you see them. You might not see anything, but that doesn’t mean there’s nothing there.
- Don’t play this game if you have played any others that involve spirits trying to catch you (e.g. Daruma-San).
- I have provided quite a clear set of rules to give the spirit. Feel free to change these as you see fit. When I was younger we would simply say something like, ‘creep while I sleep.’ I do think it’s important to specify that the spirit should move one step at a time, at the pace of an average human.
- While you should avoid cheating, it is acceptable to put something on the floor to give you an advantage. We used marbles or crisps a lot of the time. The idea is that when something comes within arms reach of you, you will hear them and be able to end the game.
- We never agreed what would happen if the spirit won the game, only that it would be bad. We always chickened out really quickly and ended the game. Having done a lot more research in the years since, many of these type of games involve wagering with a spirit and the majority of them want a host.
- You can determine the size of your play area by the seekers starting point. This should never be within arms reach of you or any other player – ideally you want any seeker to take at least ten steps to reach you.
- Two light sources.
- Your second light source should be powered differently to the first (e.g. if your primary source runs on electricity, the secondary should run on batteries).
- You can use the main light in a room as your primary source, but ensure you play within arms reach of the switch.
- Something that reminds you of your childhood.
- Don’t use a doll/stuffed animal.
- You can use anything else; a photo, item of clothing etc.
- A quiet room or space to play.
- Items that make a noise (optional).
- Hide your secondary light source somewhere on your person. Clear your play area of clutter. Mark the seekers starting position on the floor in chalk. If you are using objects to alert you to the seeker then scatter them on the floor roughly a step or two from where you’ll be standing.
- You should be holding your childhood item in one of your hands.
- When you are ready to play, turn off the lights.
- Facing the wall, say aloud, ‘I want to play a game. You must begin on the marked area. I will count to x (choose your own play time) before I turn around. When I turn you must freeze. You may only move when I am not looking and you may only move one step forward at a time. The game ends when the light comes or when you touch my right shoulder.’
- You must close your eyes and face the wall. You must count to the agreed number before turning around. Listen closely throughout and if you think something is close enough to reach you, turn on your light to end the game. If your primary light source doesn’t work, use the secondary.
- Note that whatever plays the game may continue to follow you afterwards.
If you do put rice/marbles/stones on the floor, be aware of where there are when the game is over.
I played this a lot, so I’d say fairly low.
Would I play?