The Tulpa Ritual

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(c) Me, myself and I. Leanne Desmond. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to Play

Notes

  • Credit goes to Augur-Jearn of Reddit.
  • The idea behind this ritual is to summon what the OP calls a Servitor.
  • Remember, according to myth, naming something gives it power.
  • Note that the OP states that you may come up with a name, only for this ritual not to work, or for it not to feel right. The way the ritual reads, it is almost as though you are supposed to have a name pop into your head that will just feel right to you. You shouldn’t be thinking too hard about it.
  • Although this ritual seems to claim that you should be able to create something yourself, several parts of it are similar to older rituals that are intended to call upon things already out there. The idea is that you name these formless entities, giving them power and in doing so, can bind them to you, but only for a time. The more people that know of said entity, the more powerful it would become, which might be why you are never supposed to share the name with anyone else.

Equipment

  • A notebook.
  • Pen/pencil.
  • A sterile needle.

Steps

  • You must pick a name for your Servitor. The name should then be reversed. So if your chosen name is Billy Bob, then your Servitor would be Bob Yllib, which as we will all agree, is a spiffing name for a demonic best buddy. Remove the vowels from the name.
  • You must remember the name, but do not keep it written down anywhere. You should also design a shape that will represent your new friend.
  • Following this you should focus on this shape, meditate upon it as frequently as possible. Your thoughts should either bring this thing into life, or allow something already in existence to come through to our world using your will. You should be patient with this part.
  • When you feel that you have allowed enough time for your Servitor to take shape, so to speak, then you are ready to move onto the next phase.
  • Fill your sink with water.
  • Prick your finger and allow drops of blood to fall into the water. Blood magick would indicate that the more blood you give the entity, the more bound to you it will be – however, it could also mean that said entity becomes more powerful than you would like.
  • Draw your symbol on a piece of paper and drop it into the the bloody water. Just think, you could be watching Jessica Jones right now (it’s good). Get it wet enough for the paper to dissolve, or be ripped into pieces small enough to go down the drain. Note, I accept no liability for either demonic entities, or plumbing issues following this.
  • Say aloud, ‘This signifies our friendship [Bb Yllb, or whatever your Servitor’s name is]. You are now bound to me by my sigil, doused in my blood.’
  • Remove the plug (that came out as pug then, remove any small dogs too) and allow the water, plus paper to flow out. As it does, say, ‘Our friendship has transcended into the spirit world! I declare again that you are bound to me by blood and sigil.’
  • Turn off all lights and leave all doors standing open (except your front and back door). You must now leave your house for at least ten minutes. It would be very dangerous to remain.
  • Once you return to the house, you should feel a subtle difference. Now you have brought your Servitor forth, it requires a shape. For the next month you should meditate on how your Servitor would look. Perhaps it is a cat, Angelina Jolie, a pocket watch. Whatever does it for you, no judgement.
  • As time goes on you should start to notice subtle attempts at contact. The more powerful the Servitor, the less subtle these will be. You may now begin to talk to it and meditate upon whatever you want its help with.
  • If time has passed and nothing is happening, but you feel the name was correct, the OP offers the following advice. Get an item, anything really, and have it serve as your Servitor’s vessel. Create another sigil on paper and burn it. Place the ashes into the vessel. This should help.
  • The OP says that you will need to feed your Servitor from time to time. The Servitor will let you know what it wants. You may not like what it asks for. But if you do not feed it then it may break free of you.

Safety first

Usual stuff about randomly stabbing yourself with needles and why that isn’t a great idea.

Risk level

High. I have said on this blog several times that while I am a skeptic, I do not advise using blood magick in any form. Games like this can have a psychological impact on people and there are a lot  of stories out there about what has happened following one of these sort of games involving blood. This could play on your mind. As always, it is your choice. You’re an awesome badass and I’m not the boss of you (except you, Chris. I am totally the boss of you).

Would I play?

No.

 

Hug me?

Pediophiobes (really hoping that is the plural), look away now.

Thanks to Lloyd and Natalie who alerted me to possibly the creepiest doll I have ever seen. Will she eat your skin or just sing you a pretty song in the middle of the night while she creeps up the stairs? Who knows.

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(c) Natalie Grother. All images remain the property of their original creator.

I have already talked about why we, as rational creatures (well, some of us), fear inanimate objects, or rather, the things that imitate life without actually achieving it. But I linked to Freud’s The Uncanny on a previous blog post so I won’t repeat myself here. Instead I will simply post some articles on the subject and leave you to stare longingly at the doll that style forgot.

Oh and while we’re speaking of creepy ass dolls who may nibble on you, remember Robert? I bet he remembers you.

Articles

MoviePilot

The Independent

The Guardian

Smithsonian

Jonathan Coulton knows what’s up:

 

 

The Red Man

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(c) Horrorbug.com. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to Play

Notes

  • Credit goes to ScaryforKids and MissCocoa.
  • The game originated in Japan and involves summoning a mysterious figure. No one knows who this figure is or what their intentions are – pretty much par for the course with this sort of game.
  • Once you start playing, you cannot stop.
  • You must ensure that candles are placed, lit and extinguished in the exact order given. If you change anything you could summon another entity entirely, or the game will not work.
  • You must make sure that the mirrors are not exposed to daylight during the game, hence the dusk to dawn rule. If you can ensure complete darkness then you can play during the day.
  • Others may play this game with you, but they cannot leave the room once you start.
  • Do not allow yourself to view your own face in the mirror for the duration of the game.
  • Once the game is over, you must bury the candles and paper. You may also want to dispose of the mirrors given their propensity for acting as spirit portals.

Equipment

  • A sheet of paper.
  • Scissors.
  • Red lipstick/red lipliner.
  • Five candles.
  • Two mirrors.
  • A lighter/matches.

Steps

  • The game must be played between dusk and dawn.
  • Using all of your amazing art skills, cut the piece of paper into the shape of a paper man. Using the red lipliner, draw a line on the back of the paper man. On the left hand side write your own name in full. On the right hand side you should write ‘Rubeus’ (latin for red).
  • Place the two mirrors so that they face each other, leaving a small gap between them.
  • With the lipstick, draw two red eyes on the left hand mirror – they should be drawn in the center of the top half of the mirror.
  • Your paper man should be placed in between the two mirrors. The red eyed mirror should be to his left and the other to his right.
  • The candles should now be placed around the paper man in the style of a clock, with his head pointing at twelve o clock and his legs pointing to six. The first candle should be placed at twelve o clock, the second at two, third at five, the fourth at seven and the fifth at ten.
  • Turn off the lights.
  • Light the candles in the following order: 7, 12, 5, 10, 2.
  • Cut the paper man in half.
  • The left half of your paper man should be moved closer to the left hand mirror and the right hand side closer to the right hand mirror (who would have thought?!?). Both halves should remain within the candle circle.
  • Close your eyes and repeat six times: ‘Please come, please come. I will not move until you come.’
  • Extinguish the candles in the following order: 12, 7, 2, 10, 5.
  • The Red Man should now appear.

Safety first

Usual stuff about stumbling around in the dark and summoning Darth Maul lookalikes – haven’t you seen Insidious?

Risk level

High. Assuming this does work, you don’t know what you are summoning and why. Any kind of summoning ritual usually involves some sort of deal, or the expectation of such.

Would I play?

No.

 

Bed of Sorrow

download

(c) Unknown. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to Play

Notes

  • Credit goes to Scary for Kids and also to MissCocoa who alerted me to this game. Original source can be found here.
  • The idea behind this game is to complete a ritual to cleanse yourself of grief/sorrow or emotional pain. This may help some people, but I should warn that you cannot expect games to help with serious emotional issues and instead you should consider therapy or some other suitable coping mechanism. I am extremely wary of posting games and people expecting it as some magic cure all for something serious, so bear that in mind.

Equipment

  • You, yourself and I.

Steps

  • You need to locate an abandoned house that has a room with a locked red door. If the house doesn’t have one, move on, this isn’t the house for you. Plenty of fish/houses in the sea, or whatever. This seems to be one of those games that implies if it is the time to play it, things will work out.
  • Knock twice on the locked door and then attempt to open it. If it remains locked, abandon the game, go get some nachos, because there is always time for nachos. If however it opens then you should enter.
  • Within will be a windowless room with a single bed in its centre. The bed should have red sheets.
  • If all is as detailed above then you now have to make a choice whether to continue or leave. If you wish to leave you may do so now without experiencing any ill effects, but you may never return to the house.
  • If you choose to continue then you should lie down upon it on top of the sheets. When you are ready, close your eyes and wait. You must remain motionless and keep your eyes closed during whatever happens next.
  • Eventually any activity will cease and you should hear a voice whisper, ‘it is done.’
  • As soon as you hear these words you should get up and leave the room, closing the door behind you without looking back or speaking.
  • Should you encounter any sort of figure in red on your journey home, do not interact with it and run home as fast as you can. If the figure is in white then do not run, but instead proceed home at a brisk walking pace.
  • Go to bed immediately and sleep.
  • If these steps have been done correctly, you should feel better for up to seven days. If you have not completed these steps correctly then you may feel worse and will continue to do so until the ritual is properly completed. However, the next time you return to the house, the red door may not be so easily found.

Safety first

If breaking and entering then make sure you remember your striped shirt and your SWAG bag.

Risk level

Aside from the risk of being arrested, or potentially encouraging someone squatting in the property, there is also the issue I raised above. Games can be fun, but they are no substitute for many other ways of dealing with serious grief or emotional pain.

Would I play?

Probably not.

Articles/Other Sources

Creepypasta

 

The Strange Face Illusion

scary_mirror_by_agi244

(c) Agi244 from Deviant Art. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to Play

Notes

Equipment

  • A lamp with a dim bulb (25w) or a candle.
  • A mirror.
  • An alarm set for 10 minutes from your start time.

Steps

  • Turn off all lights in your chosen play area. Turn on your lamp/light your candle. Place your chosen light source behind you. Place your mirror around 40cm in front of you and sit facing it. Start your alarm.
  • Simply gaze at your reflection. After a minute or so many people claim to experience the strange face illusion.
  • The alarm will sound after 10 minutes and your session is over. I’m not sure if people have done this for longer than 10 minutes.

Safety first

We all know what happened to Snow White’s mother.

Risk level

Some people can be disturbed by what they see, but otherwise there is no real danger.

Would I play?

Yes.

Articles. 

Dia de los muertos / Day of the Dead

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(c) Original Artist. All images remain the property of their original creator.

Dia de los muertos/Day of the Dead

Day of the Dead Facts

  • A Mexican holiday which is also celebrated to a lesser extent in Latin America and some parts of the USA. Originally it was not celebrated in Northern Mexico who instead favoured the traditional All Saints Day. It became a public holiday in Mexico in the 1960s, in part because the government hoped it would function as a unifying national tradition.
  • Believed to have evolved from an Aztec festival dedicated to the goddess Mictecacihuatl. This festival took place in August and lasted for a month.
  • It was once celebrated in summer but was moved to October 31, November 1 and November 2 around the 16th Century due to the Spanish Colonization.
  • It is recognised as a significant example of the cultural heritage of Humanity and was officially recognised as such in 2008.
  • Focused on remembering and honouring those who have passed over. It has evolved over time so that November 1 honours dead children and infants (Dia de los Inocentes or Dia de los Angelitos) and November 2 remembers deceased adults (Dia de los Muertos or Dia de los Difuntos).
  • Some believe that Dia de los muertos is a lucky day and will buy Day of the Dead dolls and memorabilia to keep with them for the rest of the year.

Tradition

  • There are a number of traditional foods.
  • Traditions include building ofrendas and offering tributes to those who have died, which can include leaving gifts of sugar skulls, flowers (orange marigolds) or food at the grave of the deceased. Toys may also be left at the graves of children. Pillows and blankets are sometimes provided so that the dead may rest after their journey.
  • Traditions may differ based on location. In Ocotepec you may visit homes of those who have lost someone in the previous year in return for a gift of veladoras (religious candles). In Patzcuaro there is a tradition specifically related to the loss of a child. On November 1 of the year following the child’s death the godparents must set a table filled with sweets and other traditional foods, a cross, a rosary and candles.

Websites (credit)

Videos

Photos

Dia-de-los-Muertos

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As always, if you have stories about this festival or would like to make any corrections to the information supplied then please contact me. I’d also love to hear about any local festivals you might practice or know about.

Did you enjoy reading about this festival? I am attempting to create more posts about festivals from around the world.

Don’t Look Behind You (game)

44043-Creeping-Up-Behind-You

(c) Original Artist. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to Play

Notes

  • As a child there was a game I played with a group of friends. I can’t remember where it came from, only that we weren’t allowed to talk about it unless one of us was suggesting playing it. I’ve included it here because I wonder if this is a game others have played and one of us heard it from someone else. Did you play any creepy games as a child?
  • It must be played in complete darkness and if you are playing inside, you should cover all reflective surfaces.
  • You can play on your own or with a group of people.
  • You can choose how long the game continues and how much time you leave between turns.
  • It is very important that you specify any players must freeze when you turn, not when you see them. You might not see anything, but that doesn’t mean there’s nothing there.
  • Don’t play this game if you have played any others that involve spirits trying to catch you (e.g. Daruma-San).
  • I have provided quite a clear set of rules to give the spirit. Feel free to change these as you see fit. When I was younger we would simply say something like, ‘creep while I sleep.’ I do think it’s important to specify that the spirit should move one step at a time, at the pace of an average human.
  • While you should avoid cheating, it is acceptable to put something on the floor to give you an advantage. We used marbles or crisps a lot of the time. The idea is that when something comes within arms reach of you, you will hear them and be able to end the game.
  • We never agreed what would happen if the spirit won the game, only that it would be bad. We always chickened out really quickly and ended the game. Having done a lot more research in the years since, many of these type of games involve wagering with a spirit and the majority of them want a host.
  • You can determine the size of your play area by the seekers starting point. This should never be within arms reach of you or any other player – ideally you want any seeker to take at least ten steps to reach you.

Equipment

  • Two light sources.
    • Your second light source should be powered differently to the first (e.g. if your primary source runs on electricity, the secondary should run on batteries).
    • You can use the main light in a room as your primary source, but ensure you play within arms reach of the switch.
  • Something that reminds you of your childhood.
    • Don’t use a doll/stuffed animal.
    • You can use anything else; a photo, item of clothing etc.
  • Chalk.
  • A quiet room or space to play.
  • Items that make a noise (optional).

Steps

  • Hide your secondary light source somewhere on your person. Clear your play area of clutter. Mark the seekers starting position on the floor in chalk. If you are using objects to alert you to the seeker then scatter them on the floor roughly a step or two from where you’ll be standing.
  • You should be holding your childhood item in one of your hands.
  • When you are ready to play, turn off the lights.
  • Facing the wall, say aloud, ‘I want to play a game. You must begin on the marked area. I will count to x (choose your own play time) before I turn around. When I turn you must freeze. You may only move when I am not looking and you may only move one step forward at a time. The game ends when the light comes or when you touch my right shoulder.’
  • You must close your eyes and face the wall. You must count to the agreed number before turning around. Listen closely throughout and if you think something is close enough to reach you, turn on your light to end the game. If your primary light source doesn’t work, use the secondary.
  • Note that whatever plays the game may continue to follow you afterwards.

Safety first

If you do put rice/marbles/stones on the floor, be aware of where there are when the game is over.

Risk level

I played this a lot, so I’d say fairly low.

Would I play?

I did.