The Guardian Game

How to Play

Notes

  • The idea behind this game is to see your guardian angel, or the entity that watches over you.
  • It opens you up to entities that may not bring happy fun times.
  • Not recommended for anyone prone to anxiety, paranoia or hallucinations.

Equipment

  • A mirror large enough to see behind you
  • Salt
  • A sterilized needle or a red marker
  • A clock
  • A new broom
  • A candle of any colour but black and something to light it. Also something to put it in, e.g. a candlestick or a lantern.

Steps

  • You need to find out the exact time when you were born.
  • Prick your finger with a sterilized needle, use your blood to write your time and date of birth on the mirror. I will add, there is also the chance you can do this using a red pen. It may be worth trying this first, if it doesn’t work, you can do it the creepier way. I always advise against blood magic.
  • You need to use a room with at least one window, it should be open during the ritual, but can be closed while setting up. The house also needs to be empty of anything else living, or which could potentially approximate life – no pets, no dolls, no stuffed animals.
  • Clear all furniture and personal property from the room. The room should then be throughly cleaned. Most importantly, the room needs to be swept with a new broom, though you can also use a dustpan and brush. The priority here is that the item be new and ideally cheap, as you will be disposing of it afterwards. Dark spirits like dirty places.
  • Once the room is clean, you must clean yourself. Shower, bath, use a wet wipe – however you normally do it. You must also wash your hair. The idea is to purify yourself as much as possible. Before the next step, anything else living e.g. pets, must be removed from the room, ideally the house, though don’t go locking your dogs or house cats outside overnight just to play a game.
  • Once it is dark, place the mirror in the middle of the room, when you sit in front of it, your back should be to the door, never the window.
  • Put a circle of salt around the mirror, large enough for you to sit comfortably within.
  • You should then exit the circle, closing it behind you with more salt. Place the container of salt outside the room – it must not be left inside or it will not protect you. The circle of salt should be complete when you leave the room.
  • Note that the candle or the lighting source should not be left in the room either. Keep it with you.
  • Speak aloud, “I seek the one who watches over me.”
  • Immediately leave the room, closing the door behind you.
  • If you hear any noises, especially voices or scratching, do not re-enter the room that night. Clear the room the following day and do not attempt the ritual again. There is something else watching you. Get yourself cleansed by a priest, a witch or simply by washing yourself with salt water under the next new moon.
  • If all remains silent, you can now kill time however you like, eat, read, watch a movie, but do not go to sleep.
  • If you feel sleepy at this point, clean out the room the next morning as per instructions at the end and wait at least three days before attempting this again. Keep an eye out over those days for any strange dreams, particulary any featuring a man dressed in red. If you see him, or if at any point you feel in danger, cleanse yourself, as per instructions above and never attempt this ritual again. He is watching you, so best to avoid invocations or games calling on entities of any type.
  • Providing all is normal, at exactly midnight you can begin. You must start by turning off every light in the house.
  • You can use any small light source for the next part, but avoid using a candle in case you trip over and set your house on fire. You could use a flashlight, or even a battery operated lamp, but it must be powerful enough to guide your way, but not so powerful that the whole room is lit up. You won’t want to see the whole room at once.
  • Walk from room to room, you must check every mirror in the house, whether it is a small one in your handbag or one fixed to a wall. This is very important. Use the light to look into the mirror and check the space behind you. If you see a face, a flash of red or your light source turns off, even if for a second, stop. You must turn on every light in the house, cleanse yourself again and avoid opening the room up until dawn. Do not try this ritual again.
  • Assuming every mirror is clear and shows only yourself, you are ready for the next part. Go to the room you set up earlier, open the door and leave it open behind you. Get your remaining salt, your candle, the holder and whatever you plan to light it with.
  • Open the window in the room. Remember, the door must also be open.
  • Go to the circle, clear a small part of salt and enter, closing it behind you with the new salt. Do not reuse the salt you wiped away to enter.
  • If the mirror is broken, or scratched you must end the ritual here. Do not light the candle. Exit the circle again, seal it behind you with more new salt. Leave the room, closing the door and do not enter until dawn. Put a line of salt under the doorway. Clear the room as per instructions at the end. Do not attempt the ritual again. Do not attempt any ritual including summoning spirits from this point forward. Do the same should there be any new writing on the mirror, or if your date or time of birth is wiped away.
  • Assuming the mirror is exactly as you left it and nothing else in the room has changed, you can now start.
  • Place another unbroken ring of salt around the mirror itself. It should be inside its own ring and you should be inside yours, separate.
  • Light the candle, set it into its holder and place it behind the mirror without breaking the salt ring. If at any point during this ritual, the candle goes out, stop. You know the routine by now, clear the room, clean it up at dawn and wait at least three days before trying again with a new candle.
  • At no point should you turn around and look directly at the door behind you. If you need to check it, use the mirror.
  • Stare into the mirror. No one knows exactly how the next point goes. You might see a figure behind you. A voice might talk to you. You may hear knocks or sounds elsewhere in the house. You are perfectly safe as long as you remain within your ring of salt and the mirror remains inside its own. If either of these are disturbed, by you or others, blow out the candle, say, “our communion has ended” and leave the room immediately, closing the door behind you. It is up to you if you want to try the ritual again. If you disturbed it, you should be safe. If something else did, I would probably avoid it. Put a line of salt under the door.
  • Ask the guardian its name. If it refuses, or asks you yours, stop the ritual by blowing out the candle, repeating the words in the previous point and closing the door. Put a line of salt under it. If this happens, you will need to bury the mirror – do not break it.
  • Once the guardian speaks its name, it should feel immediately familiar. You should feel calm and safe. If you feel at all uncomfortable or anxious, end the ritual as per the previous instructions.
  • You can speak to the guardian for as long as you choose. You can ask it questions, you can talk out situations. Avoid anything negative, don’t ask it about your death or the death of anyone you know. Don’t ask it the winning lottery numbers or anything that will bring you financial advantage. Talk to it as you would a friend, but remember that it is not human. Do not at any point leave the circle. Do not turn around to look at the door.
  • Once you are happy, before dawn, end the ritual. You can say goodbye however you choose from within your circle. Then say, “our communion has ended.” You should feel a change in the room, but to be safe, before leaving the circle, you should instruct your guardian to leave. Be polite, but firm, ask it to exit via the window. If it declines to do so, you must wait in the circle until dawn. Do not leave the circle until it agrees or dawn arrives.
  • Once the ritual is over, you can clean the mirror and use it again as you wish. However, avoid having it in any room where you sleep. Equally, you can bury the mirror somewhere near running water. Clean and sweep the room again. Clean yourself. The dustpan and brush or broom should be removed from your home immediately – you can leave it outside the front or back door if you like for now and dispose of it properly later. The candle should also be thrown away.
  • You can close the window at dawn. If you have any lingering feelings of a presence, smudge your house with sage. The communion with your guardian is a one time deal. To talk to it again it will demand a price, you do not want to pay it.

Safety first

  • This ritual involves checking every mirror in the home. It may be worth clearing any potential obstructions in advance that could cause you to trip.
  • Note that this ritual requires you to leave a window open overnight. This can be a risk to your home security and also a risk to yourself. I don’t advise this.

Risk level

  • High. It requires a window being left open overnight. It involves mirrors, which can act as portals. Blood magic is especially dangerous. It also has the risk of possession or inviting entities into your life.

Would I play?

  • No

The Senorio Ritual

Manor.jpg

(c) Martyn Smith. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to Play

Notes

  • Credit goes to The_Kalawishis
  • This ritual is simply provided for interest. I don’t recommend performing this. Unless any of you own a secluded manor near Mexico City then you wouldn’t be able to play anyway.
  • Also known as The Manor Ritual. It took place in a Manor (obviously) near Mexico City in the eighteenth century.
  • Usually played by peninsulars and criollos, New World figures who were at the top of the sistema de castas racial hierarchy.
  • It is said that this ritual was only performed a few times and had died out almost completely by the time of Caste War of Yucatan (a Mayan uprising) took place.
  • There may be links to the human sacrifice rituals which were practiced by the Aztecs, although the OP notes that such links are tenuous at best. The connection appears to be that the ritual was performed near Tenochtitlan and involved staircases and blood.
  • The effigy was most commonly fashioned from straw, cloth and wood. Although it is said that the family performing the ritual would, in extreme cases, use a deceased Native or African laborer, painted and dressed appropriately.
  • There are over twenty variations of this ritual, each deviating in insignificant ways.
  • It is not clear what ‘black blood’ actually is. The OP describes it thus, ‘in illustrations, it is often depicted as a red liquid, dark to the point of almost being black (in one source it is completely black, the same color as the text). Given its name, some have ventured to conjecture that black blood is blood mixed with ashes, although that conjecture does not help answer the question of exactly what animal the blood would come from.’

 

Equipment

  • A  secluded manor house with two stories and a straight stairwell ascending from one to the other.
  • An assistant.
  • A chair.
  • A pike.
  • Linen.
  • Black blood.
  • An effigy of the ‘victim.’
  • A sack or piece of cloth.
  • Three candles
  • A full length mirror.
  • A lighter or matches.

Steps

  • First you must select a room in which to play. The room should be above another. The OP describes this room as “el piso de la sala superior es el techo de la sala inferior’, that is, the top rooms floor is the bottom rooms ceiling.” You should clearly be able to hear someone speaking in the ‘superior’ room.
  • Clear all furniture from both rooms (above and below), including all portraits or photographs, especially anything that is connected to the family (heirlooms etc). If either room has windows, these must be covered.
  • A lone chair should be placed in the middle of the ‘superior’ room, facing the door.
  • The floor of the interior room should be covered with linen.
  • A pike should be stood perpendicular to the floor in the ‘inferior’ room.
  • An assistant should prepare an effigy of the intended ‘victim’ of the ritual, usually an enemy of the family. This effigy should be attached to the pike, ensuring that it does not touch the floor.
  • After full dark, the performer, customarily female, should sit on the chair in the middle of the ‘superior’ room.
  • From here there are some minor deviations based on the time period in which the ritual was performed. To avoid confusion I am using the later method.
  • The assistant should now place a full length mirror upright beside the door and light three candles before leaving the room, covering their face with a sack or cloth as they do so.
  • You should now place the mirror so it leans against the door as vertically as possible, facing the chair.
  • The assistant should take a case of ‘sangre nagra’ or ‘black blood’ to the inferior room. They should pour the black blood over the effigy and loudly chant, ‘el te derriba,’ (he casts you out) seven times. The blood should cover the effigy and drip onto the linen on the floor.
  • Once you hear the seventh, ‘el te derriba,’ you should begin your part of the ritual. You should cover your ears with your hands and say, ‘dios no ve este casa,’ (God does not see this house) seven times.
  • Now stare at the mirror and bare your teeth at your reflection, blinking as seldom as possible.
  • The assistant should wait a moment for ‘el diablo ha tenido suficiente para beber,’ which translates as ‘when the devil has had enough to drink.’ This is usually the moment when the last of the black blood has stopped dripping onto the linen.
  • The assistant should now leave the ‘inferior’ room and go to the ‘superior’ room and knock on the door. This alerts you to begin the next phase of the ritual.
  • You should now leave the room, relocating the mirror and candles to their former positions on the way out. Approach the head of the stairwell.
  • The assistant should return to the ‘inferior’ room and detach the effigy of the ‘victim’ from the pike, bringing it to you. You now throw it down the stairs, saying, ‘el te derriba.’
  • The assistant should retrieve the effigy and hand it to you so the process can be repeated until it totals seven times, although some deviations specify only three. You should repeat ‘el te derriba’ each time, getting louder with each repetition.
  • The effigy should now be burned by the assistant.
  • The assistant can now clean up, which includes removing the mirror and candles and storing them in a secluded, but secure location. The mirror must never be broken.
  • If the ritual has been performed correctly, the victim should come to a sudden and unfortunate end within seven days. This can be via illness or a dark figure that will appear in their room and spirit them away. If however the ritual has been performed incorrectly, then you and your family will pay a heavy price.

Safety first

It is said if you perform this ritual incorrectly you will hear Sympathy for the Devil playing repeatedly in your ear for all eternity. Not really.

Risk level

High.

The OP details a great number of things that can go wrong with this ritual. I quote directly from the OP here:

‘The most common mistake is to pour too much black blood onto the effigy, letting the liquid drip onto the floor for far too long.

Though the ritual should start well after dusk, various sources emphasize how it needs to be performed quickly, and a small number warn that if the ritual drags on after midnight then it could have deadly consequences.

Rare but valuable personal accounts from performers of the ritual often note how they can feel an unnerving presence around them as they sit, head covered or uncovered, in the superior room. Notably, those who adhered to the later custom would often see their reflection slowly and subtly morph into a repulsive and demonic figure, baring its teeth back at the performer in the dim light.

An obscure account from a servant’s diary, one that was restored by a local librarian after many weeks of labor, tells of an envious aging wife who wanted to kill a woman whom her husband was doting on with the ritual, using the later custom. The servant, who was the assistant for that particular ritual, accidentally poured too much black blood onto the effigy, thus letting the ritual drag on past midnight. He described how, just as the trickle of black blood was beginning to slow, he heard a series of frantic screams from the wife above him. He rushed up to the superior room and pushed open the door, knocking the mirror onto the floor and shattering it. The wife claimed to have seen the devil completely materialize in the mirror and attempt to step out of it before it was shattered. Various times after that event, the servant records sightings of a dark red, almost black figure in various places around the manor and its grounds, sightings which stop with the death of the wife less than a month after the ritual.

The second most common problem that occurs during the ritual involves the phase when the effigy is thrown repeatedly down the stairs. From the repeated impacts many effigies fall apart, and can only be taken back up a stairwell in tatters. Limited accounts of this happening all mention that a foul odor beyond that of the effigy’s material or that of black blood seems to emanate from the effigy’s exposed innards, leaving behind a sickening miasma that seems to inhabit the stairwell for weeks. Those who use the stairwell regularly after that are documented as developing symptoms similar to those supposed to be inflicted on the victim. Perhaps most disturbing was the account of a family that used a fresh cadaver of a Native laborer. They had committed to casting the laborer down the stairs a full seven times, but on the sixth time the corpse opened its eyes and growled demonically. The panicked family incinerated the effigy immediately, terminating the ritual. The family patriarch, who describes the ritual in his diary, then begins to describe vivid nightmares and episodes of sleep paralysis involving the effigy watching him as he lay in bed. He writes of these incidents almost nightly for a month before his diary inexplicably ends.’

Would I play?

No.

 

Fire Breathing

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(c) Christopher King. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to Play

Notes

  • Credit goes to AksysGamer
  • This is a psychological ritual similar to some I have previously posted; Doors to the Mind and In The Eye of the Giant.
  • Originates from a Native American ritual.
  • You should have a clean body for this ritual, so bathe and avoid alchol and drugs for a while beforehand.
  • Your power object should be should be something very familiar to you that will help you snap out of a trance like state. It could be a childhood toy, a photo of someone important to you, or anything along those lines.

Equipment

  • 2 candles.
  • A lighter/matches.
  • 4 mirrors, ideally full length.
  • 2 chairs.
  • 1 power object.
  • 1 mobile phone/cell phone.
  • 1 mobile phone/cell phone charger.
  • A notebook/sketchbook (if you are more artistic).
  • A compass.

Steps

  • You will need a windowless room, or a room in which all windows have been covered. The idea behind this is that this ritual uses sensory deprivation.
  • Using the compass, set one of the four mirrors at each of the four corners (North, East, South and West).
  • You will be sitting on one of the chairs. Place it facing whichever of the four corners that you feel the most drawn to. The second chair should be placed in the opposite direction, facing the opposite corner. So your chair will be facing a mirror and the other chair will be behind you when you sit down, facing the opposite mirror.
  • Place one candle in front of your chair and the other in front of the second chair. This should create opposing light sources.
  • Put your notebook/sketchbook in front of you, with the pen/pencil nearer to the mirror. Your power object should be placed close to you.
  • Consider what you hope you get from this ritual; advice, understanding, self awareness. Once you have decided this, write it down on a piece of paper.
  • Turn off as many electronic devices and outside sources of light as you can.
  • Once you have fixed what you are searching for in your mind, go to bed.
  • Put your mobile phone/cell phone onto charge and place it beside you.
  • Set an alarm for exactly 02:58. You need to ensure you get exactly three hours of sleep. Set another alarm for 07:00. Go to sleep with the question fixed firmly in your mind.
  • When you are woken by your alarm, use the light from your mobile/cellphone to find your way back to the room where your ritual is set up.
  • If anything has changed in that room then do not proceed. Go to another room and wait until your next alarm goes off at 07:00.
  • If all is as it should be, sit in your chair and pick up your notepad/sketchbook. Light the candle that is in front of you. From now on this is your light source, don’t use your phone.
  • Without blinking, gaze into the mirror in front of you. Think about what you want to know and concentrate as you continue staring into the mirror. Your goal is to reach what scientists call Hypnopompia, the moment before Lucid Dreaming. This might take some practice.
  • Do not, at any point, look into any of the other mirrors. There is nothing to say what will happen, but the OP’s grandmother said it is a very bad idea. If you accidentally do so, leave the room immediately, closing the door behind you.
  • Breathe in slowly and then exhale. Continue meditating on whatever you are seeking. When you feel it is time, pick up the notepad/sketchbook and begin writing or drawing. You will know when.
  • Leave the room when the 07:00 alarm sounds. Do not remain in the room past 07:15. You may leave early if what you see or feel disturbs you.
  • You may need to do this several times until you reach the proper state for it to work.

Safety first

As with any of these games that promise greater self awareness, it is worth  bearing in mind that it can leave us feeling vulnerable or unhappy. This game is what you make of it, so if you are in a negative place, it may be worth trying something else.

Risk level

Low. It isn’t a summoning ritual. Being surrounded by four mirrors might not be a good thing if you haven’t started that diet you’ve been thinking about for six months though – personal experience.

Would I play?

Probably.

The Red Man

images

(c) Horrorbug.com. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to Play

Notes

  • Credit goes to ScaryforKids and MissCocoa.
  • The game originated in Japan and involves summoning a mysterious figure. No one knows who this figure is or what their intentions are – pretty much par for the course with this sort of game.
  • Once you start playing, you cannot stop.
  • You must ensure that candles are placed, lit and extinguished in the exact order given. If you change anything you could summon another entity entirely, or the game will not work.
  • You must make sure that the mirrors are not exposed to daylight during the game, hence the dusk to dawn rule. If you can ensure complete darkness then you can play during the day.
  • Others may play this game with you, but they cannot leave the room once you start.
  • Do not allow yourself to view your own face in the mirror for the duration of the game.
  • Once the game is over, you must bury the candles and paper. You may also want to dispose of the mirrors given their propensity for acting as spirit portals.

Equipment

  • A sheet of paper.
  • Scissors.
  • Red lipstick/red lipliner.
  • Five candles.
  • Two mirrors.
  • A lighter/matches.

Steps

  • The game must be played between dusk and dawn.
  • Using all of your amazing art skills, cut the piece of paper into the shape of a paper man. Using the red lipliner, draw a line on the back of the paper man. On the left hand side write your own name in full. On the right hand side you should write ‘Rubeus’ (latin for red).
  • Place the two mirrors so that they face each other, leaving a small gap between them.
  • With the lipstick, draw two red eyes on the left hand mirror – they should be drawn in the center of the top half of the mirror.
  • Your paper man should be placed in between the two mirrors. The red eyed mirror should be to his left and the other to his right.
  • The candles should now be placed around the paper man in the style of a clock, with his head pointing at twelve o clock and his legs pointing to six. The first candle should be placed at twelve o clock, the second at two, third at five, the fourth at seven and the fifth at ten.
  • Turn off the lights.
  • Light the candles in the following order: 7, 12, 5, 10, 2.
  • Cut the paper man in half.
  • The left half of your paper man should be moved closer to the left hand mirror and the right hand side closer to the right hand mirror (who would have thought?!?). Both halves should remain within the candle circle.
  • Close your eyes and repeat six times: ‘Please come, please come. I will not move until you come.’
  • Extinguish the candles in the following order: 12, 7, 2, 10, 5.
  • The Red Man should now appear.

Safety first

Usual stuff about stumbling around in the dark and summoning Darth Maul lookalikes – haven’t you seen Insidious?

Risk level

High. Assuming this does work, you don’t know what you are summoning and why. Any kind of summoning ritual usually involves some sort of deal, or the expectation of such.

Would I play?

No.

 

Bed of Sorrow

download

(c) Unknown. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to Play

Notes

  • Credit goes to Scary for Kids and also to MissCocoa who alerted me to this game. Original source can be found here.
  • The idea behind this game is to complete a ritual to cleanse yourself of grief/sorrow or emotional pain. This may help some people, but I should warn that you cannot expect games to help with serious emotional issues and instead you should consider therapy or some other suitable coping mechanism. I am extremely wary of posting games and people expecting it as some magic cure all for something serious, so bear that in mind.

Equipment

  • You, yourself and I.

Steps

  • You need to locate an abandoned house that has a room with a locked red door. If the house doesn’t have one, move on, this isn’t the house for you. Plenty of fish/houses in the sea, or whatever. This seems to be one of those games that implies if it is the time to play it, things will work out.
  • Knock twice on the locked door and then attempt to open it. If it remains locked, abandon the game, go get some nachos, because there is always time for nachos. If however it opens then you should enter.
  • Within will be a windowless room with a single bed in its centre. The bed should have red sheets.
  • If all is as detailed above then you now have to make a choice whether to continue or leave. If you wish to leave you may do so now without experiencing any ill effects, but you may never return to the house.
  • If you choose to continue then you should lie down upon it on top of the sheets. When you are ready, close your eyes and wait. You must remain motionless and keep your eyes closed during whatever happens next.
  • Eventually any activity will cease and you should hear a voice whisper, ‘it is done.’
  • As soon as you hear these words you should get up and leave the room, closing the door behind you without looking back or speaking.
  • Should you encounter any sort of figure in red on your journey home, do not interact with it and run home as fast as you can. If the figure is in white then do not run, but instead proceed home at a brisk walking pace.
  • Go to bed immediately and sleep.
  • If these steps have been done correctly, you should feel better for up to seven days. If you have not completed these steps correctly then you may feel worse and will continue to do so until the ritual is properly completed. However, the next time you return to the house, the red door may not be so easily found.

Safety first

If breaking and entering then make sure you remember your striped shirt and your SWAG bag.

Risk level

Aside from the risk of being arrested, or potentially encouraging someone squatting in the property, there is also the issue I raised above. Games can be fun, but they are no substitute for many other ways of dealing with serious grief or emotional pain.

Would I play?

Probably not.

Articles/Other Sources

Creepypasta

 

The Pencil Game (Charlie Charlie)

charlie-charlie

(c) Original Artist. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to Play

Notes

  • Credit to scary for kids.
  • Originated in Mexico.
  • Has become a popular recently, even though it is claimed this is an old game.
  • Also known as Charlie Charlie, Six Pencils or Charlie Charlie Challenge. There are two versions, one is a solo game and the other can be played with a friend.
  • Similar to ouija.
  • You may either be contacting the spirit of a young boy or a demon.

Equipment (solo play, Charlie Charlie)

  • Two pencils and a piece of paper. I know, I know; how are you supposed to find such exotic ingredients?

Steps (solo play, Charlie Charlie)

  • Draw two lines on your paper to form a cross (see the main picture above).
  • Write ‘yes’ in top left and bottom right corners of the cross, write ‘no’ in the remaining spaces.
  • Use the two pencils to form a cross, as in the above picture.
  • Out loud, say, ‘Charlie, Charlie, can we play?’
  • A pencil should point to either yes or no.
  • If the answer is yes then you may proceed. Ask questions which will be answered in the same manner as the previous one.
  • To end the game simply say, ‘Charlie, Charlie, may we stop?’ You must continue until you receive a yes answer. Once this is received, say, ‘goodbye,’ because you’re not a rude pig (are you?) and remove the pencils from the paper.
  • Burn or destroy the paper.
  • Get on with your life.

Equipment (two people, six pencils)

  • Six unsharpened pencils.

Steps (two people, six pencils)

  • Each player should take three pencils.
  • Arrange them to form three sides of a square (as above). The ends of the pencils should touch and each of you should touch the tip of the unsharpened pencils (or you could just play Twister).
  •  In unison, say, ‘Charlie, Charlie, can we play?’
  • If the pencils move inward, the answer is yes. If the pencils move outward, the answer is no. If one side should move inward, the other outward, then the answer is maybe. Up means yes, down, no. To think, the magic 8 ball seemed vague.
  • To end the game follow the steps stated above in the solo play version. This time, drop the pencils to the floor afterwards and then bury them, broken, in the earth.

Safety first

Erm, lead poisoning?

Risk level

Low.

Would I play?

Probably.

Videos

11 Miles

Another_creepy_road

(c) Original Artist. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to Play

Notes

  • Credit to Emeryy.
  • It is important to note that this ritual is designed to get you something that you need and should therefore only be undertaken at the most desperate of times.
  • You can only play this alone.
  • Do not turn on the radio during the drive.
  • Do not use your mobile/cellphone.
  • Do not open the windows or attempt to leave your vehicle.
  • Never exceed thirty miles per hour.

Equipment

  • A vehicle, a car will probably work best. Ideally the car should be small, or plain as you don’t want to be noticeable.

Steps

  • Begin at night, ideally when there are few people around.
  • Fuel your car.
  • Find the road, it is nameless and will not appear on any map. You will find it if you need to and most commonly it is found when driving aimlessly around in an area near woodland. The appearance of the road will depend on your particular need, in the words of the author: ‘if you’re in search of wealth, you may spot shimmers on the empty branches of trees as if they resembled the shine of gold or diamonds. If you seek love, you may begin to see rose petals slowly dance in the light breeze, blowing in the road’s direction. If you seek revenge, you might sense an ever growing feeling of heat or anger in your body as you approach.’
  • Once you are certain you have found the road, turn onto it.
  • You have begun your journey and you will be tested.
  • At first you will not notice much, perhaps the air will feel a little colder than expected. Keep your eyes on the road and keep moving. You may see figures moving out there in the darkness, but try to ignore them.
  • Eventually the road will become a winding dirt path and you may begin to hear voices whispering to you. Don’t listen to them, listening establishes a connection. You don’t want that.
  • You will reach a clearing, at one side of which will be a lake with no end – above this will be a moon so bright that you will be able to turn off your headlights. Avoid looking at the moon.
  • The stars may disappear at this point and all around will seem an empty, black abyss – no light, no hope. Your headlights may begin to flicker for no explicable reason.
  • Your radio may come on at this point and a voice will speak to you. Attempt to ignore it and speed up if you need to, remembering not to exceed thirty miles an hour.
  • At some point after the radio voice has faded away, the whispers will return. Do not turn around or pay it any attention, avoid looking into your rearview mirror.
  • Around the nine mile mark, your vehicle will stall and there is nothing you can do to stop this from happening. You need to remain calm, close your eyes and immediately restart the vehicle. You may be surrounded by strange figures at this point, keep your eyes tightly shut until the car starts.
  • At the ten mile mark the road will once again become as it once was.
  • On the eleventh mile your vehicle will again lose power, but you will continue moving onward toward a glowing red light. Close your eyes and do not open them, cover your ears with your hands. The cold will become a terrible heat, from which there is no escape. It will be terrible, but if you keep your eyes closed then you shall prevail.
  • Once the heat recedes power will return to your car. Stop the car and take a moment to recover, you will need it. Once you are ready, continue on.
  • You will reach a dead end, stop. Relax and close your eyes, imagining what it is that you desire. Some people say that their desires change during the journey. Once you are certain that your desire is fixed in your mind, open your eyes.
  • If what you desired was material then it may be in the back seat, or boot of the car. Perhaps it is in your pocket. If what you wanted was not material then you must be patient – your reward will come in time.
  • Your dreams may be terrible from this point on, but only you will know if the price is worth the reward.

Safety first

Buckle up.

Risk level

High.

Would I play?

Probably not, but then I don’t own a car.

Your First Test Game

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(c) Original Artist. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to Play

Notes

  • Originated here.
  • Read the instructions start to finish before deciding whether you want to play. It is important to understand what you are risking.
  • OP states that ‘Above all else, you must concentrate, must focus. You must not allow yourself the self-indulgence of thinking about what you’re doing, Such reflection will wake the logic we’ve cultivated as a species to banish the darker realities, and after all, we’re not interested in logic; it’s magic we’re after here, aren’t we? Magick is belief} not ritual. Ritual is nothing without belief. It is the belief that matters, the font from which the magick shall flow into this tiny container we’ll soon build.’
  • The idea behind this ritual is to summon back a friend you had in childhood, the one that no one else could see and who you forgot as you grew older and put aside childish things (or just moved them to the attic). Perhaps you remember them now as you read this, perhaps not, that doesn’t matter: we all have one.

Equipment

  • A space to play.

Steps

  • Find a space where you can sit comfortably for a long period. There should be at least an arms length of space between you and any walls or windows/mirrors. You should not be able to see a mirror or highly reflective surface from your seated position.
  • When you are ready, turn off the lights and close the door.
  • Recite this poem, ‘my oldest friend, so long ignored. Come back to me from the night’s dark shore. My invitation I now renew, that I might spend the night with you.’ Repeat and establish a rhythm. Continue until you sense a change in the room. OP states that it could be ‘almost anything: breathing besides your own, a drop in the temperature, creaking floor boards.’
  • Once you realise you are not alone you must remain quiet and still. Most commonly it will be behind you. Never turn to look at it. It will try many things to get you to look at it, but you must resist. If you look at it then you are lost. Continue to repeat, ‘ask and I shall answer.’
  • It may take minutes or hours, but it will eventually ask its riddle. You have until dawn to answer, if you fail, you can never play this game again. From then on you will need to sleep with the lights on. They don’t like the light.
  • If you answer correctly then you will be set a task. Do not move until you are certain it has gone.
  • The task will be difficult and will take you outside of your comfort zone, but you have unlimited chances to complete it.
  • If you have managed to complete the task, congratulations, that was the first test. Your friend will soon come again and this time, without being called.

Safety first

Friends take time and effort. Remember their birthdays.

Risk level

Moderate.

Would I play?

I’m rubbish at riddles. If you like riddles, have fun here.

Satoru-kun Game

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(c) Original Artist. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to Play

Notes

  • Originated in Japan.
  • It is said that by playing this game, you can receive the answer to any question.
  • Satoru-kun is a demon, but will appear in the form of a young boy.
  • It is recommended that you plan your question in advance. Only ever ask one.
  • Do not attempt to look at Satoru-kun. Do not touch him. Once he is behind you ask the question immediately.
  • It is said each question has a price. Satoru-kun will decide what that price is.

Equipment

  • A mobile phone/cellphone.
  • Coins.
  • A coin operated phone box.

Steps

  • Put the money into the phone box and dial your own mobile number.
  • Answer the phone and say, ‘Satoru-kun, Satoru-kun, please come here. Satoru, Satoru, please show yourself. Satoru, Satoru, please answer me one question.’
  • End the call and turn off your mobile phone.
  • If you completed the steps correctly then Satoru-kun will call within 24 hours. Do not turn your phone on during this time.
  • Satoru-kun will tell you where he is and disconnect. He will phone you back several times, each time getting closer to your location. The final time he calls, he will say, ‘I am behind you.’ Quickly ask your question.

Safety first

Public phone boxes are normally filled with spiders and urine. Enjoy.

Risk level

Moderate.

Would I play?

Probably not.

Årsgång (the Year Walk)

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(c) Original Artist. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to Play

Notes

  • Credit: OP unknown, but found a page on Wiki.
  • This game may only be played on the following occasions: St Tomas’ Feast Day, Christmas Eve, Yule, the first full moon after Yule, St. Stephen’s Feast Day, Midsummer, Lucia Night, Twelfth Night, New Years Eve, Easter, Summer Solstice.
  • According to Wiki, Årsgång (pronounced Oshgong) is ‘a Swedish pagan rite of the tradition of seidr that was later Christianized. Translating to ‘Year Walk,’ Årsgång is a complex divination ritual to forsee the future and discover mysteries.’ It can also be used to contact supernatural entities.
  • This is designed to be a personal test and may ask more of you than you are willing to give. People have also reported that the glimpse of the future they were given was not worth the trouble.
  • Designed to mimic the Great Hunt and summon Lussi.
  • A game has been made about this. You can watch a play with me by Markiplier here.

Equipment

  • A weapon of some kind.
  • The lasabrjotur symbol (see below).

Steps

  • Isolate yourself in total darkness and silence for 24 hours. You may only drink water during this time. You may not speak or laugh.
  • At exactly midnight walk to a church and circle it counterclockwise three times.
  • Lay the Lasabrjotur symbol on the church lock and say, ‘all trolls reach into the lock; Devil reach in so that it may break.’
  • Blow forcefully into the lock.
  • The walk has started.
  • Your goal is to get to a cemetary and foresee the future without being killed by draugr along the way.
  • You may encounter the following entities during the Year Walk:
    • Skogsra: Seductive women who will guide you to the woods, where they will kill you.
    • Backahasten: A type of supernatural animal who will entice you to ride it in order to reach the cemetary more quickly. Instead it will take you to a body of water where you will be drowned.
    • Mylingen: The draugr of unbaptized babies who will accompany you to the cemetery. They will force you to bury them and then take you beneath the earth to keep them company.
    • Nattravnen: Night Ravens are nocturnal ravens with holes in their wings. If one sees the night sky through these holes, illness and death will quickly follow.
    • Kyrkogrimen: Church Grims inhabit parishes and guard them from desecration. These will be the first entity encountered by any walker. It may disguise itself as a priest.
    • The Wise Man: If you perform the Year Walk each year for seven years in a row then you may encounter an armed man on a horse. He will carry a wand which is decorated with magical runes. You may be able to grab the runkavle, ending the ritual. If you are able to obtain the wand then you can perform divination at will from then on and should gain secret knowledge.
  • Brief interpretations of some of the various things you may see are offered below:
    • If you see spirits emerging from graves then plague and disease are coming.
    • If you see elves carrying wheat, or mice pulling a cart of hay then a good harvest is coming.
    • If you see people chopping things, or armed men in the streets then it means war is coming.

Safety first

Wandering around in the dark while looking like you’re up for a bit of trespassing is not always a good thing.

Risk level

High.

Would I play?

Maybe.