Fire Breathing

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(c) Christopher King. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to Play

Notes

  • Credit goes to AksysGamer
  • This is a psychological ritual similar to some I have previously posted; Doors to the Mind and In The Eye of the Giant.
  • Originates from a Native American ritual.
  • You should have a clean body for this ritual, so bathe and avoid alchol and drugs for a while beforehand.
  • Your power object should be should be something very familiar to you that will help you snap out of a trance like state. It could be a childhood toy, a photo of someone important to you, or anything along those lines.

Equipment

  • 2 candles.
  • A lighter/matches.
  • 4 mirrors, ideally full length.
  • 2 chairs.
  • 1 power object.
  • 1 mobile phone/cell phone.
  • 1 mobile phone/cell phone charger.
  • A notebook/sketchbook (if you are more artistic).
  • A compass.

Steps

  • You will need a windowless room, or a room in which all windows have been covered. The idea behind this is that this ritual uses sensory deprivation.
  • Using the compass, set one of the four mirrors at each of the four corners (North, East, South and West).
  • You will be sitting on one of the chairs. Place it facing whichever of the four corners that you feel the most drawn to. The second chair should be placed in the opposite direction, facing the opposite corner. So your chair will be facing a mirror and the other chair will be behind you when you sit down, facing the opposite mirror.
  • Place one candle in front of your chair and the other in front of the second chair. This should create opposing light sources.
  • Put your notebook/sketchbook in front of you, with the pen/pencil nearer to the mirror. Your power object should be placed close to you.
  • Consider what you hope you get from this ritual; advice, understanding, self awareness. Once you have decided this, write it down on a piece of paper.
  • Turn off as many electronic devices and outside sources of light as you can.
  • Once you have fixed what you are searching for in your mind, go to bed.
  • Put your mobile phone/cell phone onto charge and place it beside you.
  • Set an alarm for exactly 02:58. You need to ensure you get exactly three hours of sleep. Set another alarm for 07:00. Go to sleep with the question fixed firmly in your mind.
  • When you are woken by your alarm, use the light from your mobile/cellphone to find your way back to the room where your ritual is set up.
  • If anything has changed in that room then do not proceed. Go to another room and wait until your next alarm goes off at 07:00.
  • If all is as it should be, sit in your chair and pick up your notepad/sketchbook. Light the candle that is in front of you. From now on this is your light source, don’t use your phone.
  • Without blinking, gaze into the mirror in front of you. Think about what you want to know and concentrate as you continue staring into the mirror. Your goal is to reach what scientists call Hypnopompia, the moment before Lucid Dreaming. This might take some practice.
  • Do not, at any point, look into any of the other mirrors. There is nothing to say what will happen, but the OP’s grandmother said it is a very bad idea. If you accidentally do so, leave the room immediately, closing the door behind you.
  • Breathe in slowly and then exhale. Continue meditating on whatever you are seeking. When you feel it is time, pick up the notepad/sketchbook and begin writing or drawing. You will know when.
  • Leave the room when the 07:00 alarm sounds. Do not remain in the room past 07:15. You may leave early if what you see or feel disturbs you.
  • You may need to do this several times until you reach the proper state for it to work.

Safety first

As with any of these games that promise greater self awareness, it is worth  bearing in mind that it can leave us feeling vulnerable or unhappy. This game is what you make of it, so if you are in a negative place, it may be worth trying something else.

Risk level

Low. It isn’t a summoning ritual. Being surrounded by four mirrors might not be a good thing if you haven’t started that diet you’ve been thinking about for six months though – personal experience.

Would I play?

Probably.

The Tulpa Ritual

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(c) Me, myself and I. Leanne Desmond. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to Play

Notes

  • Credit goes to Augur-Jearn of Reddit.
  • The idea behind this ritual is to summon what the OP calls a Servitor.
  • Remember, according to myth, naming something gives it power.
  • Note that the OP states that you may come up with a name, only for this ritual not to work, or for it not to feel right. The way the ritual reads, it is almost as though you are supposed to have a name pop into your head that will just feel right to you. You shouldn’t be thinking too hard about it.
  • Although this ritual seems to claim that you should be able to create something yourself, several parts of it are similar to older rituals that are intended to call upon things already out there. The idea is that you name these formless entities, giving them power and in doing so, can bind them to you, but only for a time. The more people that know of said entity, the more powerful it would become, which might be why you are never supposed to share the name with anyone else.

Equipment

  • A notebook.
  • Pen/pencil.
  • A sterile needle.

Steps

  • You must pick a name for your Servitor. The name should then be reversed. So if your chosen name is Billy Bob, then your Servitor would be Bob Yllib, which as we will all agree, is a spiffing name for a demonic best buddy. Remove the vowels from the name.
  • You must remember the name, but do not keep it written down anywhere. You should also design a shape that will represent your new friend.
  • Following this you should focus on this shape, meditate upon it as frequently as possible. Your thoughts should either bring this thing into life, or allow something already in existence to come through to our world using your will. You should be patient with this part.
  • When you feel that you have allowed enough time for your Servitor to take shape, so to speak, then you are ready to move onto the next phase.
  • Fill your sink with water.
  • Prick your finger and allow drops of blood to fall into the water. Blood magick would indicate that the more blood you give the entity, the more bound to you it will be – however, it could also mean that said entity becomes more powerful than you would like.
  • Draw your symbol on a piece of paper and drop it into the the bloody water. Just think, you could be watching Jessica Jones right now (it’s good). Get it wet enough for the paper to dissolve, or be ripped into pieces small enough to go down the drain. Note, I accept no liability for either demonic entities, or plumbing issues following this.
  • Say aloud, ‘This signifies our friendship [Bb Yllb, or whatever your Servitor’s name is]. You are now bound to me by my sigil, doused in my blood.’
  • Remove the plug (that came out as pug then, remove any small dogs too) and allow the water, plus paper to flow out. As it does, say, ‘Our friendship has transcended into the spirit world! I declare again that you are bound to me by blood and sigil.’
  • Turn off all lights and leave all doors standing open (except your front and back door). You must now leave your house for at least ten minutes. It would be very dangerous to remain.
  • Once you return to the house, you should feel a subtle difference. Now you have brought your Servitor forth, it requires a shape. For the next month you should meditate on how your Servitor would look. Perhaps it is a cat, Angelina Jolie, a pocket watch. Whatever does it for you, no judgement.
  • As time goes on you should start to notice subtle attempts at contact. The more powerful the Servitor, the less subtle these will be. You may now begin to talk to it and meditate upon whatever you want its help with.
  • If time has passed and nothing is happening, but you feel the name was correct, the OP offers the following advice. Get an item, anything really, and have it serve as your Servitor’s vessel. Create another sigil on paper and burn it. Place the ashes into the vessel. This should help.
  • The OP says that you will need to feed your Servitor from time to time. The Servitor will let you know what it wants. You may not like what it asks for. But if you do not feed it then it may break free of you.

Safety first

Usual stuff about randomly stabbing yourself with needles and why that isn’t a great idea.

Risk level

High. I have said on this blog several times that while I am a skeptic, I do not advise using blood magick in any form. Games like this can have a psychological impact on people and there are a lot  of stories out there about what has happened following one of these sort of games involving blood. This could play on your mind. As always, it is your choice. You’re an awesome badass and I’m not the boss of you (except you, Chris. I am totally the boss of you).

Would I play?

No.

 

The Oklahoma Darkness Game

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(c) Original Artist. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to Play

Notes

  • Credit to karna23.
  • This is another game that I can’t see why anyone would want to play. As usual, listed for completeness.
  • The game must be played at night.
  • You are attempting to summon a demon/evil entity. Bear this in mind.
  • Note that I have added a few elements to make this slightly safer, but I really do not advise playing this one.
  • The OP reports that after the ritual he was haunted by terrible dreams and voices compelling him to do terrible things.

Equipment

  • 2 torches/flashlights with new batteries.
  • A piece of coloured chalk.
  • An object that makes you feel happy, ideally one with sentimental meaning.
  • 4 candles (any colour).
  • A knife.
  • A compass.
  • Salt.
  • A lighter/matches.
  • A jacket/coat (the room may grow very cold).
  • At least 2 smudge sticks (you can get them on Ebay).

Steps

  • Choose your location in advance and ensure it is clean. I don’t recommend playing this in your home.
  • Draw a large circle in chalk. Sprinkle the salt along the circle, forming a ring. Leave a small gap for you to enter. Keep the salt and lighter with you at all times, as well as your happy item.
  • Using your compass, place four candles, one North, East, South and West. Ensure the candles are within the chalk/salt circle. Place one of the smudge sticks (plus any extras) inside the circle. Keep one stick with you, but I recommend having more than one, just in case.
  • Light the candles using the lighter.
  • Using the chalk, draw a pentagram directly south of the candles. This should be outside, but close to the circle.
  • Sit on the pentagram.
  • Pasted directly from the OP: “Begin north invoking earth energy by calling on earth elemental demon of your choosing, for example Belial. Take deep breaths, relax mentally and physically. Take dagger/stick/finger, point it upwards (at the sky) and draw in front of you a pentagram, visualizing energy lines creating the symbol, reciting at the same time enn: Lirach Tasa Vefa Wehlic, Belial. You can repeat the enn three times. Imagine earth, its energy, feeling, entering the circle, creating it. Then you turn east and invoke air energy by calling upon Lucifer (or any air elemental demon of your choosing). Repeat previous step using Lucifer’s enn: Renich Tasa Uberaca Biasa Icar, Lucifer. Then visualize air energy, its feeling, entering the circle and creating it. Correspondingly you do the same south for fire (Flereous – Ganic Tasa fubin, Flereous.) and west for water (Leviathan – Jedan Tasa hoet naca, Leviathan.). In the center invoke Satan (Tasa reme laris Satan) as fifth element, the spirit, combining and balancing all elements together.” You may wish to add at the end a time limit for the summoning, such as ‘remain until dawn.’
  • At this point I suggest also summoning some protective entities to watch over you. Pick whichever entity seems appropriate to you.
  • You finish the summoning by blowing out the candles.
  • Walk around the play area. The more you move, the more likely you are to witness supernatural activity. Ensure you keep hold of your salt and happy item at all times. Note that while the demons cannot harm you physically, they can attempt to manipulate you. Stay strong, if you surrender, you surrender yourself to them.
  • You may hear strange knocks, laughter or feel as though you are being followed. The summoning ends at dawn.
  • If at any point you feel in great danger then you should immediately head to your chalk/salt circle. You can light a smudge stick while walking to give extra protection. Waft the smoke around you as you move. Once at the circle, sprinkle some of the salt across the floor of the circle to banish anything within. Quickly use a small amount of the salt to cover the gap you left earlier, closing the doorway behind you. Light the smudge stick and ensure the smoke is used around the circle for as long as possible. Remain inside until dawn. It is suggested that the demons will leave at dawn, but I still recommend inserting a play time into the summoning part for peace of mind.
  • It is strongly suggested that you visit a holy place the following day and ask for a blessing. Continue to smudge the play area and avoid placing anything in there which could serve as a portal (mirror, water).

Safety first

The OP suggests the following: “tell someone you know and trust that you are doing this game and make sure they are nearby in case you need help. Preferably, have them waiting outside in their car so they can see if you do something with the curtains or blinds. Let that be the emergency message, if you open the curtains or open the blinds, then your friend better run his ass to your apartment/house and put the lights on. Don’t rely on a mobile/cellphone.”

Risk level

Very high.

Would I play?

Not a chance.

Kokkuri-San Game

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(c) Original Artist. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to Play

Notes

  • Credit.
  • The players must spend the coin used within three days. Failure to do so brings bad luck or misfortune to the players.
  • Never play this game alone or you risk possession.
  • Only play this game once.
  • Dispose of all materials used within the game.
  • Never remove your finger from the coin until the game is over.
  • You must not stop, or be stopped once the game has started.
  • Some people recommend playing this game within a protective circle made from a salt/basil mix.

Equipment

  • Paper
  • Pen
  • A coin

Steps

  • Draw a torii at the top of the paper in red ink.
  • Write yes and no on either side of the torii.
  • Beneath this write a row of numbers from zero to nine and three rows of letters, from a to z. You should end up with something like the featured image above (note, this image uses Hirangana letters).
  • Open windows and doors to allow Kokkuri-san to enter.
  • Place the coin on the torii. Anyone playing should now place their index finger on the coin.
  • Say aloud, ‘Kokkuri-san, Kokkuri-san, if you’re here, please move this coin.’
  • Ask whatever questions you like, as you would with any ouija board.
  • To end the game, respectfully say, ‘Kokkuri-san, please return home.’ The coin should answer yes, before sliding to the torii (gateway). Be sure to thank her. If she refuses to leave, continue to ask.
  • Only when you are certain that Kokkuri-san has left should you destroy the paper. You do this by cutting it into forty eight pieces and allowing it to fall apart within it in a salt water solution. You can also throw the pieces into the ocean if you wish.
  • Close all doors and windows and cleanse the area with a smudge stick.

Safety first

No specific risks here.

Risk level

High.

Would I play?

Nope.

The Dark Music Game

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(c) Original Artist. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to Play

Notes

  • Credit.
  • Do not post the recording on any website or bad things will happen to you.
  • Some people have reported that after the game they have been plagued by unpleasant dreams.

Equipment

  • A musical instrument
  • A sterile pin
  • Salt water
  • Paper
  • A Hawk Feather
  • Ink
  • Something to hide in (a blanket, etc).
  • Headphones
  • A recording device with a headphone socket
  • A Camera
Steps
  • Place your chosen instrument in front of an open door.
  • Prick yourself with a pin and place a few drops on the instrument.
  • Place the camera in front of the instrument.
  • Using the feather and the ink, write on the paper, ‘oh Mighty Ghost, please play for us.’
  • Turn off all lights.
  • Just before 12:00am, start the camera.
  • Take some salt water into your mouth and keep it there until you want to end the game.
  • Plug your headphones into your recording device and start it at exactly midnight.
  • Hide.
  • Listen/watch.
  • Another variation of this game states you leave the camera/recorder on and return at dawn to watch and listen. Up to you.
  • To end the game at any time spit the salt water onto the instrument, or where the ghost is standing.

Safety first

Blood poisoning is bad.

Risk level

Medium.

Would I play?

Nope.

Oyayubi Sagashi (the Thumb Game)

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(c) Original Artist. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to play

Notes

  • Credit.
  • Based on a Japanese urban legend about a twenty year old woman who was killed by persons unknown. When her body was found, the left thumb was missing. If you can find her thumb then you will have a wish granted.
  • You need at least three people to play this game.
  • Memorise all of the steps in advance. A mistake could cost you your life.
  • Some versions of the game state that the murderer is somewhere in the house when you arrive there. The longer you spend playing the game, the more at risk you are of him/her finding you.

Equipment

  • Just willing participants.

Steps

  • Sit in a circle in a dark room.
  • Hold the left thumb of the person to your right. The person on your left should grab your left thumb and so on. While the game is in progress, everyone must make sure they keep hold of their allocated thumb, or at the end of the game it will be missing.
  • Everyone should close their eyes and imagine they are in the place where the woman was murdered. No one can open their eyes from this point on, until the game is over.
  • Say twice: ‘Oyayubi, Oyayubi, hear our voices. Oyayubi, Oyayubi, grant our wish.’
  • You will be transported to the location where the missing woman’s thumb is located. In the room there will be a single candle. Do not let the candle burn out or you will be trapped there. You have until the candle burns low to find the missing thumb. Blow the candle out to end the game. This is why the game is so dangerous; you can never know how low the candle is when you arrive or when it is at risk of going out.
  • You may feel someone tap your shoulder during the game. Do not turn around or open your eyes.
  • If you find the missing thumb then hold it tightly in your hand and blow out the candle. Your wish will be granted on your return.

Safety first

Blundering about in the dark while trying to hold onto the thumbs of other people is quite dangerous. Make sure you clear the area of anything you could trip over.

Risk level

High.

Would I play?

Nope.

To meet a monster (game)

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(c) Original Artist. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to play

Notes

  • Credit: Apologies, can’t remember where I found this originally. Please let me know if it is yours.
  • Do you think you’re being followed by a monster? Having bad dreams? This gives you a chance to confront the monster.
  • This can only be played on a new moon night in December.
  • Your bed sheets must be completely white. Never use black or red sheets.

Equipment

  • Plain white clothing and sheets/blankets.

Steps

  • At 1:28am go to bed, wearing plain white clothing.
  • Lie down and act like you’re sleeping. Keep your eyes closed until you hear whispers coming from the doorway.
  • Say, ‘come to me, I want to talk.’ The door should open and you will suddenly fall asleep. If not, you should just go to sleep normally.
  • You should find yourself in a small room, two windows on opposite walls. Outside you will see darkness. Sometimes it may be raining blood, on other occasions there may be other nightmarish visions, but don’t spend too long looking outside. Inside the room there should be a table and two chairs, the walls and floors may be liberally coated in blood.
  • Sit down in the chair closest to you and say, ‘I’m here.’
  • The door should open and something will come. It may be a creature, or a representation of something you greatly fear. However, do not panic.
  • The thing will begin to speak and you must listen without reacting. It may tell you of your future, or refer to traumatic things from the past. You must remain calm or it will attack you. Once it has finished talking it will rest its head onto its right fist.
  • Say, ‘I understand. Am I worthy to know?’
  • It will ask to see your hand. Show it. It should put something in your hand.
  • You should awake at exactly 7am.
  • The item in your hand can be one of four things. If it is a coin then you will have pleasant dreams from then on. If it is a child’s toy then you will dream of your childhood. If it is a key, you will learn secrets through your dreams. If there is nothing at all then you are in great danger and should sleep as little as possible for the next six days. During those six days keep the object with you at all times. To lose it will greatly displease the monster.

Safety first

Not really relevant.

Risk level

Medium.

Would I play?

Perhaps, if I needed to.