Fire Breathing

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(c) Christopher King. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to Play

Notes

  • Credit goes to AksysGamer
  • This is a psychological ritual similar to some I have previously posted; Doors to the Mind and In The Eye of the Giant.
  • Originates from a Native American ritual.
  • You should have a clean body for this ritual, so bathe and avoid alchol and drugs for a while beforehand.
  • Your power object should be should be something very familiar to you that will help you snap out of a trance like state. It could be a childhood toy, a photo of someone important to you, or anything along those lines.

Equipment

  • 2 candles.
  • A lighter/matches.
  • 4 mirrors, ideally full length.
  • 2 chairs.
  • 1 power object.
  • 1 mobile phone/cell phone.
  • 1 mobile phone/cell phone charger.
  • A notebook/sketchbook (if you are more artistic).
  • A compass.

Steps

  • You will need a windowless room, or a room in which all windows have been covered. The idea behind this is that this ritual uses sensory deprivation.
  • Using the compass, set one of the four mirrors at each of the four corners (North, East, South and West).
  • You will be sitting on one of the chairs. Place it facing whichever of the four corners that you feel the most drawn to. The second chair should be placed in the opposite direction, facing the opposite corner. So your chair will be facing a mirror and the other chair will be behind you when you sit down, facing the opposite mirror.
  • Place one candle in front of your chair and the other in front of the second chair. This should create opposing light sources.
  • Put your notebook/sketchbook in front of you, with the pen/pencil nearer to the mirror. Your power object should be placed close to you.
  • Consider what you hope you get from this ritual; advice, understanding, self awareness. Once you have decided this, write it down on a piece of paper.
  • Turn off as many electronic devices and outside sources of light as you can.
  • Once you have fixed what you are searching for in your mind, go to bed.
  • Put your mobile phone/cell phone onto charge and place it beside you.
  • Set an alarm for exactly 02:58. You need to ensure you get exactly three hours of sleep. Set another alarm for 07:00. Go to sleep with the question fixed firmly in your mind.
  • When you are woken by your alarm, use the light from your mobile/cellphone to find your way back to the room where your ritual is set up.
  • If anything has changed in that room then do not proceed. Go to another room and wait until your next alarm goes off at 07:00.
  • If all is as it should be, sit in your chair and pick up your notepad/sketchbook. Light the candle that is in front of you. From now on this is your light source, don’t use your phone.
  • Without blinking, gaze into the mirror in front of you. Think about what you want to know and concentrate as you continue staring into the mirror. Your goal is to reach what scientists call Hypnopompia, the moment before Lucid Dreaming. This might take some practice.
  • Do not, at any point, look into any of the other mirrors. There is nothing to say what will happen, but the OP’s grandmother said it is a very bad idea. If you accidentally do so, leave the room immediately, closing the door behind you.
  • Breathe in slowly and then exhale. Continue meditating on whatever you are seeking. When you feel it is time, pick up the notepad/sketchbook and begin writing or drawing. You will know when.
  • Leave the room when the 07:00 alarm sounds. Do not remain in the room past 07:15. You may leave early if what you see or feel disturbs you.
  • You may need to do this several times until you reach the proper state for it to work.

Safety first

As with any of these games that promise greater self awareness, it is worth  bearing in mind that it can leave us feeling vulnerable or unhappy. This game is what you make of it, so if you are in a negative place, it may be worth trying something else.

Risk level

Low. It isn’t a summoning ritual. Being surrounded by four mirrors might not be a good thing if you haven’t started that diet you’ve been thinking about for six months though – personal experience.

Would I play?

Probably.

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The Tulpa Ritual

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(c) Me, myself and I. Leanne Desmond. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to Play

Notes

  • Credit goes to Augur-Jearn of Reddit.
  • The idea behind this ritual is to summon what the OP calls a Servitor.
  • Remember, according to myth, naming something gives it power.
  • Note that the OP states that you may come up with a name, only for this ritual not to work, or for it not to feel right. The way the ritual reads, it is almost as though you are supposed to have a name pop into your head that will just feel right to you. You shouldn’t be thinking too hard about it.
  • Although this ritual seems to claim that you should be able to create something yourself, several parts of it are similar to older rituals that are intended to call upon things already out there. The idea is that you name these formless entities, giving them power and in doing so, can bind them to you, but only for a time. The more people that know of said entity, the more powerful it would become, which might be why you are never supposed to share the name with anyone else.

Equipment

  • A notebook.
  • Pen/pencil.
  • A sterile needle.

Steps

  • You must pick a name for your Servitor. The name should then be reversed. So if your chosen name is Billy Bob, then your Servitor would be Bob Yllib, which as we will all agree, is a spiffing name for a demonic best buddy. Remove the vowels from the name.
  • You must remember the name, but do not keep it written down anywhere. You should also design a shape that will represent your new friend.
  • Following this you should focus on this shape, meditate upon it as frequently as possible. Your thoughts should either bring this thing into life, or allow something already in existence to come through to our world using your will. You should be patient with this part.
  • When you feel that you have allowed enough time for your Servitor to take shape, so to speak, then you are ready to move onto the next phase.
  • Fill your sink with water.
  • Prick your finger and allow drops of blood to fall into the water. Blood magick would indicate that the more blood you give the entity, the more bound to you it will be – however, it could also mean that said entity becomes more powerful than you would like.
  • Draw your symbol on a piece of paper and drop it into the the bloody water. Just think, you could be watching Jessica Jones right now (it’s good). Get it wet enough for the paper to dissolve, or be ripped into pieces small enough to go down the drain. Note, I accept no liability for either demonic entities, or plumbing issues following this.
  • Say aloud, ‘This signifies our friendship [Bb Yllb, or whatever your Servitor’s name is]. You are now bound to me by my sigil, doused in my blood.’
  • Remove the plug (that came out as pug then, remove any small dogs too) and allow the water, plus paper to flow out. As it does, say, ‘Our friendship has transcended into the spirit world! I declare again that you are bound to me by blood and sigil.’
  • Turn off all lights and leave all doors standing open (except your front and back door). You must now leave your house for at least ten minutes. It would be very dangerous to remain.
  • Once you return to the house, you should feel a subtle difference. Now you have brought your Servitor forth, it requires a shape. For the next month you should meditate on how your Servitor would look. Perhaps it is a cat, Angelina Jolie, a pocket watch. Whatever does it for you, no judgement.
  • As time goes on you should start to notice subtle attempts at contact. The more powerful the Servitor, the less subtle these will be. You may now begin to talk to it and meditate upon whatever you want its help with.
  • If time has passed and nothing is happening, but you feel the name was correct, the OP offers the following advice. Get an item, anything really, and have it serve as your Servitor’s vessel. Create another sigil on paper and burn it. Place the ashes into the vessel. This should help.
  • The OP says that you will need to feed your Servitor from time to time. The Servitor will let you know what it wants. You may not like what it asks for. But if you do not feed it then it may break free of you.

Safety first

Usual stuff about randomly stabbing yourself with needles and why that isn’t a great idea.

Risk level

High. I have said on this blog several times that while I am a skeptic, I do not advise using blood magick in any form. Games like this can have a psychological impact on people and there are a lot  of stories out there about what has happened following one of these sort of games involving blood. This could play on your mind. As always, it is your choice. You’re an awesome badass and I’m not the boss of you (except you, Chris. I am totally the boss of you).

Would I play?

No.

 

Bed of Sorrow

download

(c) Unknown. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to Play

Notes

  • Credit goes to Scary for Kids and also to MissCocoa who alerted me to this game. Original source can be found here.
  • The idea behind this game is to complete a ritual to cleanse yourself of grief/sorrow or emotional pain. This may help some people, but I should warn that you cannot expect games to help with serious emotional issues and instead you should consider therapy or some other suitable coping mechanism. I am extremely wary of posting games and people expecting it as some magic cure all for something serious, so bear that in mind.

Equipment

  • You, yourself and I.

Steps

  • You need to locate an abandoned house that has a room with a locked red door. If the house doesn’t have one, move on, this isn’t the house for you. Plenty of fish/houses in the sea, or whatever. This seems to be one of those games that implies if it is the time to play it, things will work out.
  • Knock twice on the locked door and then attempt to open it. If it remains locked, abandon the game, go get some nachos, because there is always time for nachos. If however it opens then you should enter.
  • Within will be a windowless room with a single bed in its centre. The bed should have red sheets.
  • If all is as detailed above then you now have to make a choice whether to continue or leave. If you wish to leave you may do so now without experiencing any ill effects, but you may never return to the house.
  • If you choose to continue then you should lie down upon it on top of the sheets. When you are ready, close your eyes and wait. You must remain motionless and keep your eyes closed during whatever happens next.
  • Eventually any activity will cease and you should hear a voice whisper, ‘it is done.’
  • As soon as you hear these words you should get up and leave the room, closing the door behind you without looking back or speaking.
  • Should you encounter any sort of figure in red on your journey home, do not interact with it and run home as fast as you can. If the figure is in white then do not run, but instead proceed home at a brisk walking pace.
  • Go to bed immediately and sleep.
  • If these steps have been done correctly, you should feel better for up to seven days. If you have not completed these steps correctly then you may feel worse and will continue to do so until the ritual is properly completed. However, the next time you return to the house, the red door may not be so easily found.

Safety first

If breaking and entering then make sure you remember your striped shirt and your SWAG bag.

Risk level

Aside from the risk of being arrested, or potentially encouraging someone squatting in the property, there is also the issue I raised above. Games can be fun, but they are no substitute for many other ways of dealing with serious grief or emotional pain.

Would I play?

Probably not.

Articles/Other Sources

Creepypasta

 

The Ashen Man (game)

download (1)

(c) Original Artist. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to play

Notes

  • Credit.
  • Have you ever truly wanted to punish someone? Someone who has made your life a living hell and sucked away all of your joy. This is what this ritual is supposed to accomplish. I strongly encourage you to think about the implications of this game before playing it, for at least a week if not longer. I don’t know if it would even work, but it has the potential to lead you down a dark path of brooding and negativity.
  • The Ashen Man is at once a light and a dark spirit. His intentions are good, but his methods are abhorrent. He is dangerous and there is always a price for summoning one such as him.
  • The steps must be memorised. If you make any mistakes the ritual will not work.
  • This ritual should be performed at night and somewhere where you can expect complete and continuous privacy.
  • Do not tell anyone about this ritual. It must be performed alone and in secret.
  • You must wear the robe at all times during the ritual.

Equipment

  • A silver cross (not necessarily a traditional Christian/Catholic cross, as long as it is in fact a cross, and made of real silver)
  • A handmade hooded robe (as complex or simple as you want).
  • Flammable material (e.g. wood)
  • Matches or a lighter.
  • A fire extinguisher or fire blanket.

Steps

  • Make a small pile out of the flammable material and hide the silver cross inside. Set fire to the pile and let it burn until it goes out. Ensure that you pay attention to the fire and keep the extinguisher/blanket to hand at all times. Do not extinguish the fire yourself unless there is a danger of it spreading. If this happens, abort the ritual.
  • The fire should emit an unusual amount of smoke, sometimes strangely coloured. This is a sign that The Ashen Man is watching/nearby.
  • When the fire is out and cold, you should pick up a handful of ash.
  • Stand straight and chant the words below 4 – 6 times. These must be spoken from memory.
  • ‘Man of Ash, Prayer and will. Against myself, my kin wants ill. Aid me please, our Ashen Man. While you are here. While you still can.’
  • Blow the ash in front of you. If all has been done correctly you should see a silhouette of a man, wearing a grey hooded robe with a brown length of rope around his waist, a silver cross around his neck. There will be a dagger in his robe belt. He should be remarkably attractive.
  • He will ask what you want. Reply in these exact words only, ‘I want you to purify those who have and who will sin upon me, brother.’
  • If he accepts then he will demand you to speak after him. He will usually quote a line from the Bible which praises God. You should repeat what he says exactly. If he is satisfied, he will say, ‘I will watch upon you, brother, I swear it.’
  • He is not a murderer, but a redeemer of sorts. Your foe will not die, but instead will suffer from crippling hallucinations which will permanently change him/her. This torture will seem to last for eternity, while only lasting for a few moments. He/she will be educated and given a chance to repent.
  • Once a connection is established between you and The Ashen Man, it is there forever. But this will not protect you should someone call him upon you. In addition, he is a redeemer and will look deeply into your heart and soul. Pray that you too have not done anything that requires repentance.

Safety first

  • Usual spiel about how only you can prevent forest fires.

Risk level

High. The section where it talks about redemption is important. The Ashen Man is considered a pure soul who genuinely wants to help others achieve grace. Just because you consider yourself a good person, does not mean he will.

Would I play?

Nope.

The Rake

Rake

(c)  google images. All images remain the property of their creator.

The Rake

History/Origin

Believed to have originated here around 2005. Stories say that the Rake has existed since the 1800s with sightings and journal entries mentioning it in the years following.

How do I recognise it?

6ft tall, gray or white humanoid figure. Eyes are black and sunken deep into the skull. It has sharp teeth, large jaw capable of significant expansion and claws in place of fingers. Often described as canine in appearance.

Where will I find it?

Sightings of the Rake are mostly accidental and occur in isolated areas.

How do I get its attention?

Simply encounter it.

Allegedly, during the first encounter the Rake will only watch you, but a few nights later will appear in your home, often at the foot of the bed. It will appear frequently from this point on. Eventually it will either kill you, or drive you mad.

How do I escape?

No one knows.

General information

Hunts at night.

Articles

True Horror Stories

Turn Back Now

Myth Beasts

You Wanna Be Scared

The Rake Official

Videos

White with red

door hole

(c) sikeboelektrik

This is my favourite urban legend/creepy pasta and thought I’d share it for anyone who hadn’t read it before. Unsure of original source. Happy to credit if anyone can let me know where it originally came from.

White with Red. 

A man went to a hotel and walked up to the front desk to check in. The woman at the desk gave him his key and told him that on the way to his room, there was a door with no number that was locked and no one was allowed in there. Especially no one should look inside the room, under any circumstances. So he followed the instructions of the woman at the front desk, going straight to his room, and going to bed.

The next night his curiosity would not leave him alone about the room with no number on the door. He walked down the hall to the door and tried the handle. Sure enough it was locked. He bent down and looked through the wide keyhole. Cold air passed through it, chilling his eye. What he saw was a hotel bedroom, like his, and in the corner was a woman whose skin was completely white. She was leaning her head against the wall, facing away from the door. He stared in confusion for a while. He almost knocked on the door, out of curiosity, but decided not to.

This disinclination saved his life. He crept away from the door and walked back to his room. The next day, he returned to the door and looked through the wide keyhole. This time, all he saw was redness. He couldn’t make anything out besides a distinct red colour, unmoving. Perhaps the inhabitants of the room knew he was spying the night before, and had blocked the keyhole with something red.

At this point he decided to consult the woman at the front desk for more information. She sighed and said, “Did you look through the keyhole?” The man told her that he had and she said, “Well, I might as well tell you the story. A long time ago, a man murdered his wife in that room, and her ghost haunts it. But these people were not ordinary. They were white all over, except for their eyes, which were red.”

tl:dr: Okay, here’s a video.

The Midnight Man Game

Image

(c) Original Artist. All images remain the property of their creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to play

Notes

  • There are many different variations of this game. Play the one you like best.
  • The ritual specifies a white candle, but people have played with other colours. Red and black candles are considered extremely dangerous in the context of this ritual.
  • Does anyone else hear this song when they read the title? Just me then? I’ll get my coat.
  • If playing in a group then each participant must have their own materials and must complete each step of the ritual.
  • Keep moving through the game. If you stay in one spot, he will find you.
  • Do not use an electrical or battery powered light during the game. Do not use a lighter instead of a candle.
  • Do not go to sleep or leave the house during the game.
  • Do not provoke the Midnight Man in any way. He dislikes people who mock him or claim he doesn’t exist.
  • It is said that once you have opened the gateway it can never be closed. The Midnight Man must obey the rules of the game and cannot return once the game is over, unless you call him again of course. Other entities from the same place are not bound in the same way. Be prepared for visitors.
  • Although this is believed to be an urban legend it is similar to a much older ritual that calls upon a different entity entirely. Its purpose was far darker than this game. In it you use a drop of someone else’s blood and write their name on the paper. If you won that particular game then the next night the entity would visit the named person and take them back to his world. If you lose the game, you go back instead. I am not prepared to post specific instructions to this game because I don’t want to provide a how to curse that annoying person guide. Also, there is so much conflicting information out there that I couldn’t be sure about what I was providing. For anyone interested, this ritual was detailed in an occult book in my University library. I mention this because blood magic of any sort is dangerous and while you may think you’re playing a game, there are a lot of darker rites out there that inspire a lot of these creepy pastas.

Equipment

  • A white candle.
  • A wooden door.
  • A drop of blood.
  • A sterile pin/needle.
  • Paper.
  • A lighter/matches.
  • Sea salt.

Steps

  • Write your full name (including any embarrassing middle names) on a sheet of paper.
  • Prick your finger with the sterile pin/needle and add a single drop of blood to the paper. Once the blood has dried, you may begin.
  • Begin the ritual at exactly midnight or it won’t work.
  • Approach your chosen door. It should be closed. Place the piece of paper with your name on it in front of the door.
  • Light the candle and place it on top of the paper.
  • Knock on the door 22 times exactly. It must still be exactly midnight when the last knock sounds.
  • Open the door, blow out the candle and close it again. This has allowed the Midnight Man into your home. Lucky you.
  • Immediately relight the candle or things will get very bad.
  • The game has begun. You must lurk around your dark home with the candle in hand. The goal is to avoid him until 3.33am.
  • If your candle goes out it means the Midnight Man is only a few steps away. You have 10 seconds to relight it. If you fail then immediately create a circle of salt around you. I cannot promise this will save you. Remain within it until 3.33am. It is said he will create a hallucination of your greatest fear, but remain within the circle or you belong to him.
  • The Midnight Man will leave at 3.33am (he has places to be). Cleanse the house with sage and salt, as you would to rid yourself of any unpleasant entity.

Video

Related articles

Safety First

  • Make sure the needle is sterile and you dress the wound appropriately.
  • A lot of people stumbling around in the dark with candles is dangerous. Make sure you have adequate fire precautions in place.

Risk Level

High.

Would I play?

No. I will never play any game that requires hair or blood.