The Senorio Ritual

Manor.jpg

(c) Martyn Smith. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to Play

Notes

  • Credit goes to The_Kalawishis
  • This ritual is simply provided for interest. I don’t recommend performing this. Unless any of you own a secluded manor near Mexico City then you wouldn’t be able to play anyway.
  • Also known as The Manor Ritual. It took place in a Manor (obviously) near Mexico City in the eighteenth century.
  • Usually played by peninsulars and criollos, New World figures who were at the top of the sistema de castas racial hierarchy.
  • It is said that this ritual was only performed a few times and had died out almost completely by the time of Caste War of Yucatan (a Mayan uprising) took place.
  • There may be links to the human sacrifice rituals which were practiced by the Aztecs, although the OP notes that such links are tenuous at best. The connection appears to be that the ritual was performed near Tenochtitlan and involved staircases and blood.
  • The effigy was most commonly fashioned from straw, cloth and wood. Although it is said that the family performing the ritual would, in extreme cases, use a deceased Native or African laborer, painted and dressed appropriately.
  • There are over twenty variations of this ritual, each deviating in insignificant ways.
  • It is not clear what ‘black blood’ actually is. The OP describes it thus, ‘in illustrations, it is often depicted as a red liquid, dark to the point of almost being black (in one source it is completely black, the same color as the text). Given its name, some have ventured to conjecture that black blood is blood mixed with ashes, although that conjecture does not help answer the question of exactly what animal the blood would come from.’

 

Equipment

  • A  secluded manor house with two stories and a straight stairwell ascending from one to the other.
  • An assistant.
  • A chair.
  • A pike.
  • Linen.
  • Black blood.
  • An effigy of the ‘victim.’
  • A sack or piece of cloth.
  • Three candles
  • A full length mirror.
  • A lighter or matches.

Steps

  • First you must select a room in which to play. The room should be above another. The OP describes this room as “el piso de la sala superior es el techo de la sala inferior’, that is, the top rooms floor is the bottom rooms ceiling.” You should clearly be able to hear someone speaking in the ‘superior’ room.
  • Clear all furniture from both rooms (above and below), including all portraits or photographs, especially anything that is connected to the family (heirlooms etc). If either room has windows, these must be covered.
  • A lone chair should be placed in the middle of the ‘superior’ room, facing the door.
  • The floor of the interior room should be covered with linen.
  • A pike should be stood perpendicular to the floor in the ‘inferior’ room.
  • An assistant should prepare an effigy of the intended ‘victim’ of the ritual, usually an enemy of the family. This effigy should be attached to the pike, ensuring that it does not touch the floor.
  • After full dark, the performer, customarily female, should sit on the chair in the middle of the ‘superior’ room.
  • From here there are some minor deviations based on the time period in which the ritual was performed. To avoid confusion I am using the later method.
  • The assistant should now place a full length mirror upright beside the door and light three candles before leaving the room, covering their face with a sack or cloth as they do so.
  • You should now place the mirror so it leans against the door as vertically as possible, facing the chair.
  • The assistant should take a case of ‘sangre nagra’ or ‘black blood’ to the inferior room. They should pour the black blood over the effigy and loudly chant, ‘el te derriba,’ (he casts you out) seven times. The blood should cover the effigy and drip onto the linen on the floor.
  • Once you hear the seventh, ‘el te derriba,’ you should begin your part of the ritual. You should cover your ears with your hands and say, ‘dios no ve este casa,’ (God does not see this house) seven times.
  • Now stare at the mirror and bare your teeth at your reflection, blinking as seldom as possible.
  • The assistant should wait a moment for ‘el diablo ha tenido suficiente para beber,’ which translates as ‘when the devil has had enough to drink.’ This is usually the moment when the last of the black blood has stopped dripping onto the linen.
  • The assistant should now leave the ‘inferior’ room and go to the ‘superior’ room and knock on the door. This alerts you to begin the next phase of the ritual.
  • You should now leave the room, relocating the mirror and candles to their former positions on the way out. Approach the head of the stairwell.
  • The assistant should return to the ‘inferior’ room and detach the effigy of the ‘victim’ from the pike, bringing it to you. You now throw it down the stairs, saying, ‘el te derriba.’
  • The assistant should retrieve the effigy and hand it to you so the process can be repeated until it totals seven times, although some deviations specify only three. You should repeat ‘el te derriba’ each time, getting louder with each repetition.
  • The effigy should now be burned by the assistant.
  • The assistant can now clean up, which includes removing the mirror and candles and storing them in a secluded, but secure location. The mirror must never be broken.
  • If the ritual has been performed correctly, the victim should come to a sudden and unfortunate end within seven days. This can be via illness or a dark figure that will appear in their room and spirit them away. If however the ritual has been performed incorrectly, then you and your family will pay a heavy price.

Safety first

It is said if you perform this ritual incorrectly you will hear Sympathy for the Devil playing repeatedly in your ear for all eternity. Not really.

Risk level

High.

The OP details a great number of things that can go wrong with this ritual. I quote directly from the OP here:

‘The most common mistake is to pour too much black blood onto the effigy, letting the liquid drip onto the floor for far too long.

Though the ritual should start well after dusk, various sources emphasize how it needs to be performed quickly, and a small number warn that if the ritual drags on after midnight then it could have deadly consequences.

Rare but valuable personal accounts from performers of the ritual often note how they can feel an unnerving presence around them as they sit, head covered or uncovered, in the superior room. Notably, those who adhered to the later custom would often see their reflection slowly and subtly morph into a repulsive and demonic figure, baring its teeth back at the performer in the dim light.

An obscure account from a servant’s diary, one that was restored by a local librarian after many weeks of labor, tells of an envious aging wife who wanted to kill a woman whom her husband was doting on with the ritual, using the later custom. The servant, who was the assistant for that particular ritual, accidentally poured too much black blood onto the effigy, thus letting the ritual drag on past midnight. He described how, just as the trickle of black blood was beginning to slow, he heard a series of frantic screams from the wife above him. He rushed up to the superior room and pushed open the door, knocking the mirror onto the floor and shattering it. The wife claimed to have seen the devil completely materialize in the mirror and attempt to step out of it before it was shattered. Various times after that event, the servant records sightings of a dark red, almost black figure in various places around the manor and its grounds, sightings which stop with the death of the wife less than a month after the ritual.

The second most common problem that occurs during the ritual involves the phase when the effigy is thrown repeatedly down the stairs. From the repeated impacts many effigies fall apart, and can only be taken back up a stairwell in tatters. Limited accounts of this happening all mention that a foul odor beyond that of the effigy’s material or that of black blood seems to emanate from the effigy’s exposed innards, leaving behind a sickening miasma that seems to inhabit the stairwell for weeks. Those who use the stairwell regularly after that are documented as developing symptoms similar to those supposed to be inflicted on the victim. Perhaps most disturbing was the account of a family that used a fresh cadaver of a Native laborer. They had committed to casting the laborer down the stairs a full seven times, but on the sixth time the corpse opened its eyes and growled demonically. The panicked family incinerated the effigy immediately, terminating the ritual. The family patriarch, who describes the ritual in his diary, then begins to describe vivid nightmares and episodes of sleep paralysis involving the effigy watching him as he lay in bed. He writes of these incidents almost nightly for a month before his diary inexplicably ends.’

Would I play?

No.

 

Wings of a Celestial

angel

(c) original artist. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to Play

Notes

  • Credit goes to Reddit.
  • The OP describes this as very high risk. It can lead to permanent haunting, physical scarring, mental scarring, headaches, leg cramps, heart attacks and death.
  • OnanH states, “Wings of a Celestial is not your typical ‘scary party game,’ the consequences are very big and very real. The ritual was used by many, in many ways, but, the most known by wiccans who wished to end their lives inconspicuously. Now it is more commonly used to attempt to gain the ever wished for immortality.” In short, what you get from the ritual depends on the wish of the one performing it.
  • Some of the instructions are rather vague, but I have posted what there is. There is no information on what to expect once the ritual is over.

Equipment

  • A sharpie.
  • A friend.
  • Chalk.

Steps

  • Take a sharpie and draw a pair of angel wings on your body with a few stray stars in the middle. The wings can be anywhere on your body. This is where your scar will be after the ritual is over.
  • On the night of the full moon, go outside.
  • Stare at a single star. This will be your celestial.
  • While you look at the star, have a friend draw seventeen chalk circles around your body. There is no information as to whether these circles should interlock or be whole circles.
  • Repeat out loud, ‘I see, I do, I plead, you may look into my deepest darkest memories and see what I really truly intend to do here.’ You should feel a chill, you must continue to look at the star without looking away.
  • Cross your fingers over your heart.
  • Walk forward and smile at your star.
  • Go to bed.

Safety first

This is one ritual that almost everyone seems to consider especially dangerous.

Risk level

Very high. I think the main risk factor is that the instructions are very vague, so you are at risk of doing something incorrectly and as a consequence, changing or perverting the ritual into something else. You have no real idea who or what you are summoning. There is no information about what will happen after you complete the ritual either, so you cannot prepare in advance.

Would I play?

No.

 

 

Årsgång (the Year Walk)

tumblr_mkhe4o3j6a1qmvzleo1_500

(c) Original Artist. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to Play

Notes

  • Credit: OP unknown, but found a page on Wiki.
  • This game may only be played on the following occasions: St Tomas’ Feast Day, Christmas Eve, Yule, the first full moon after Yule, St. Stephen’s Feast Day, Midsummer, Lucia Night, Twelfth Night, New Years Eve, Easter, Summer Solstice.
  • According to Wiki, Årsgång (pronounced Oshgong) is ‘a Swedish pagan rite of the tradition of seidr that was later Christianized. Translating to ‘Year Walk,’ Årsgång is a complex divination ritual to forsee the future and discover mysteries.’ It can also be used to contact supernatural entities.
  • This is designed to be a personal test and may ask more of you than you are willing to give. People have also reported that the glimpse of the future they were given was not worth the trouble.
  • Designed to mimic the Great Hunt and summon Lussi.
  • A game has been made about this. You can watch a play with me by Markiplier here.

Equipment

  • A weapon of some kind.
  • The lasabrjotur symbol (see below).

Steps

  • Isolate yourself in total darkness and silence for 24 hours. You may only drink water during this time. You may not speak or laugh.
  • At exactly midnight walk to a church and circle it counterclockwise three times.
  • Lay the Lasabrjotur symbol on the church lock and say, ‘all trolls reach into the lock; Devil reach in so that it may break.’
  • Blow forcefully into the lock.
  • The walk has started.
  • Your goal is to get to a cemetary and foresee the future without being killed by draugr along the way.
  • You may encounter the following entities during the Year Walk:
    • Skogsra: Seductive women who will guide you to the woods, where they will kill you.
    • Backahasten: A type of supernatural animal who will entice you to ride it in order to reach the cemetary more quickly. Instead it will take you to a body of water where you will be drowned.
    • Mylingen: The draugr of unbaptized babies who will accompany you to the cemetery. They will force you to bury them and then take you beneath the earth to keep them company.
    • Nattravnen: Night Ravens are nocturnal ravens with holes in their wings. If one sees the night sky through these holes, illness and death will quickly follow.
    • Kyrkogrimen: Church Grims inhabit parishes and guard them from desecration. These will be the first entity encountered by any walker. It may disguise itself as a priest.
    • The Wise Man: If you perform the Year Walk each year for seven years in a row then you may encounter an armed man on a horse. He will carry a wand which is decorated with magical runes. You may be able to grab the runkavle, ending the ritual. If you are able to obtain the wand then you can perform divination at will from then on and should gain secret knowledge.
  • Brief interpretations of some of the various things you may see are offered below:
    • If you see spirits emerging from graves then plague and disease are coming.
    • If you see elves carrying wheat, or mice pulling a cart of hay then a good harvest is coming.
    • If you see people chopping things, or armed men in the streets then it means war is coming.

Safety first

Wandering around in the dark while looking like you’re up for a bit of trespassing is not always a good thing.

Risk level

High.

Would I play?

Maybe.

The Shaman Game

tumblr_static_767_max

(c) Original Artist. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to Play

Notes

  • Credit to HospitalCowboy.
  • OP states “this game was originally played by shaman and warriors of many tribes as a way to find truth, to judge criminals, or learn the future, or to find something, but you can play it to find lotto numbers or the name of your future soulmate or the day you will die or just about anything. These individuals would learn the truth by journeying to the spirit world and gaining knowledge from its denizens just like you are about to do.”
  • Wear loose fitting clothing or nothing at all. Avoid wearing iron, silver or religious jewellery.
  • “Expect to be surrounded by spirits of all different kinds and temperaments, especially if you followed the optional suggestions. Each spirit will have a different way of manifesting itself so I won’t ruin all the fun but keep your senses peeled for darting shadows just out of direct sight, for spots with a different temperature, areas with unusual smells like blooming wild flowers or rotting meat, for random grazing touches along your body, and for unusual sounds like interruption of the water trickling or banging on the walls. It would also be a good idea to stay away from all other mirrors as you may see something you’d rather not. Avoid rooms where doors have closed, but if you feel inclined put an ear to the door and hear what is going on as it will surprise you.”
  • “This game will summon spirits, not all of which may be friendly or so willing to give you the information you seek, so be prepared for resistance and be sure you can use your weapon if need be. The salt packets you have should be enough to either dispel one spirit each or enough to make a rudimentary salt line if you are away from the safety zone and need to, if possible, get to the safety zone instead. Also after the game is done, make sure to cleanse the play area according to your faith otherwise some spirits may just linger”.
  • “The player should also be wary of what their mirror shows them, as during the game the spirit of the mirror you are using may show you your true self and other things you would prefer not to see or know. If that happens, hurry back to the safety zone and the illusions should cease.
  • If you are a practitioner of magic in any form, a psychic, or a person of extreme faith you may experience headaches or nosebleeds, or worse you may find that your play area is much larger than you originally believed and that you have gotten lost. If you find yourself in the extremely rare situation of a seemingly endless hallway or stairway, or in a room with extra doors it is entirely possible you have entered into the spirit realm and will need to find your way out. I’m afraid that I cannot advise you as the route you took determines the exits available, but I would strongly suggest that you continue only using the mirror to see, searching the rooms to see what goodies you could potentially find. You should return to our realm when you lose the game, as you have no chance of winning or tying now, or at dawn, but be prepared to defend yourself until then”.

Equipment

  • 6 Tealights or other small candle
  • Taper Candles and Stands per room of your play area (minimum of 7 rooms, please)
  • Lighter or Matches
  • Sea Salt
  • 3 Small Plastic Baggies (you will fill these with a table spoon of salt each)
  • Mirror (that fits in the palm of your hand comfortably)
  • Weapon (whether that means an edged tool, an instrument, or a holy item is up to you, but choose carefully)
  • Flashcards (at least 7 per room or for fun use a Tarot Deck)
  • Writing Tool
  • Trusted blood relative or a stranger met 24 hours before the game (to aid you in the game)
  • Something Precious to Wager (The truth you gain is only as powerful as what you are willing to wager but if you lose the game you lose this too so think about it carefully; if you wager your entire existence a slip with your full written name and a few drops of blood will suffice)
  • Door (Ideally on every room but only a main door is needed)
  • Running Water (Optional but it attracts spirits)
  • Fans (Optional but it attracts spirits)
  • Thermostat turned down to maximum cold (optional but it attracts spirits)
  • Libations and goblets/glasses (Optional but it attracts spirits)

Steps

  • You must abstain from food, water, sex, drugs and sleep for at least twenty four hours prior to starting.
  • An hour after sunset gather your materials. Your companion must set up alone and out of your view. You should leave the house and wait outside the front door.
  • Your companion must create a safe zone in the middle of the play area. They do this by following these steps:
    • Place the six tea lights in a circle surrounded by salt, with the wager in the middle.
    • Light the tea lights.
    • Write random letters and numbers on the chosen cards and hide a minimum of seven in each room.
    • Hide an unlit taper candle and stand in each room.
    • Draw the curtains/close blinds in every room, turn off all lights and electronics. Leave the door to each room open.
    • If you are using running water then organise this now.
    • Turn on the fans and ensure the rooms are cold.
    • Pour your chosen libation into a glass/goblet and set one in each room.
    • You should now leave the house through the front door and give the player the lighter/matches, three bags of salt, the mirror and the weapon. You must now remain outside.
  • The player should now face the door.
  • Knock seven times exactly, saying, “I am a Shaman. I have come to travel through the spirit world and learn the truth. Guests from above and below and outside and in I welcome you here, please help me know (your desire) through my glass eye against my wager of (your wager) but I am armed with (your weapon) and I will know the truth.”
  • The player enters. They cannot look directly at anything within, instead they should use the mirror in his/her dominant hand and use its reflection to navigate.
  • Go immediately to the safe zone and ensure the tea lights are still lit. If three or more have gone out then abort.
  • The player must search each room for the taper candle and stand, avoiding or defending against any spirits which may be present. Once the candle is located and lit, the player is permitted to search for up to three flashcards, but each must be transported one at a time to the safe zone before the candle in the room is extinguished. If the candle in the room is extinguished before the player finds a card or finishes transporting it, or if the door to the room is closed, (they were all opened by the Companion in the set up), the room is off limits to the player now.
  • The game continues in this way until the player wins, loses, or ties with the spirits.
  • To win:
    • The player must successfully transport three cards from each room and figure out what they mean while every candle he or she lights, as well as all the candles of the safety zone, stay lit and this must be accomplished before dawn. The player will be rewarded with a small token usually of a semi-precious stone or precious metal coin or pendant within three days of the game.
  • To lose (any of the following):
    • Three or more candles in the safety zone must go out during play.
    • The player releases or breaks the mirror during the game.
    • If the player abruptly ends the game without winning or tying with the spirits by doing something like turning on the lights, calling out to his or her Companion, removing the wager from the safety zone, leaving the area of play, etc.
  • To tie:
    • You tie with the spirits if you are forced to spend the majority of the game inside the safety zone for your own protection or from fear. Or if you otherwise neither win nor lose.
  •  If triumphant or tied:
    • The player exits the play area with his or her wager in hand and the Companion goes in extinguishing the candles, turning off the taps and fans, and opening the windows for dawn’s first rays. You will be rewarded within three days.
  • If the player loses:
    • He or she should leave the wager in the centre of the safety zone, extinguish the candles, turn off the taps and fans, gather any necessary items but leave the play area immediately and spend the next 24 hours away from the play area. If the wager is gone when the player returns he or she lost completely for it was claimed by the spirits and he or she may not play the game again. If the wager is still in the home (it will never simply be where it was left in the circle) then the player is invited, and expected, to play again soon.

Safety first

  • This game will require you to move around in a darkened environment relying on a mirror’s reflection to guide you so unless you want to break an ankle (or worse) it may be in your best interest to clean and move things out of the way before you try it out.
  • Also make sure your drains are unclogged and that the safety zone is on a hard floor. The stands in each room should be secure otherwise you may just flood or burn your play area.

Risk level

Depends what you wager.

Would I play?

Maybe.

Reflections of Hell Game

DisApproach

(c) Original Artist. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to play

Notes

  • Credit to Renegade2366.
  • This game can only be played alone in an empty, dark house.
  • You can set up in advance, but you shouldn’t return to the room again until you’re ready to begin.
  • A basement/cellar works particularly well, but wherever you play, you need to cover up any windows. A room with a wooden door would be ideal.
  • You should arrange for a friend to check on you at a pre-arranged time.
  • A variation states that instead of using your own blood you can write your name on a piece of paper and place it beneath the bowl of water. If you do this, be sure to burn the paper once the game is over.

Equipment

  • One pillar candle.
  • A bowl of water.
  • A steralised pin.
  • A mirror.
  • Salt.
  • Matches/lighter.
  • Mobile/cell phone.

Steps

  • Place the mirror against the wall opposite the door.
  • Sit on the floor in front of it, you should be close, but far enough away that it is out of reach.
  • When you look in the mirror you should be able to see yourself and the door directly behind.
  • Draw a circle of salt around where you will sit.
  • Place the bowl of water near the door and leave the room immediately, closing the door.
  • Set an alarm on your mobile phone for 3.25am at the latest.
  • Every light in the house must be switched off by 11:50pm.
  • Light your candle, placing the match box in your pocket, along with the sterile pin. Keep your mobile/cell phone with you at all times.
  • Enter the room at exactly midnight, leaving the door closed until then.
  • Be completely silent and do not look at the mirror for any reason.
  • Prick your finger, putting one and only one drop of blood in the bowl of water.
  • Press the pin into your candle.
  • Leaving the door open, take your place within the circle of salt.
  • The candle should be placed in front of you, keep the matches close by too.
  • When all is arranged as it should be, look in the mirror to invite them in. Once you have looked into the mirror you must keep eye contact. Never turn your back to it and do not leave the salt circle for any reason.
  • They may tell you their names. Never speak them aloud. They may attempt to barter, cajole or threaten. Ignore them. The candle may go out, if it does then relight it quickly.
  • End the ritual by 3.33am or nothing can save you.
  • To end the ritual, light a match and blow it out. Use the smoke to cleanse the area. Only leave the salt circle if the mirror is empty and quiet. Immediately drop candle wax into the water. Leave the room immediately and don’t re-enter until the sun has risen.
  • You may wish to dispose of the mirror, otherwise avoid passing before it if the room is dark.

Safety first

  • Blood magic is dangerous. So are infections.

Risk level

Medium.

Would I play?

No.