Zozo

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(c) Google Images. All images remain the property of their original creator.

Zozo

If you are a fan of Scare Theater, like I am, then you will recently have seen a video about a demonic entity that calls itself ZoZo. I thought this might be interesting to do a bit of research on and share with all of you.

Supposedly according to this website, the name ZoZo was listed in the 1906 book, The Infernal Dictionary, by Manuel A. Malet as a nickname used by a demon called Pazuzu – a soul stealer. Now I can’t find much information about this book, although others claim ZoZo’s name appears in Dictionnaire Infernal, which was written by Jacques Auguste Simon Collin de Plancy (try saying that three times fast) in 1818 and does exist. This site says that the mention is as follows:

ZoZo

ZoZo, a demon whom accompanied by Mimi and Crapoulet, possessed a young girl at Teilly, a town in Picardy in 1816 .

This site also provides an argument that this could also be Zoso, who was associated with Led Zeppelin and some websites do seem to write about this same entity with this spelling instead.

People claim to have encountered this demon up to the present day in various forms of spirit communication. This includes ouija, EVP, automatic writing, pendulum sessions and various others. All encounters with this entity are unpleasant and unpredictable, but most of the recorded experiences are directly related to ouija. I previously wrote two articles on ouija, one an instructional post designed for those of you who intend to use it and that can be found here. The other was simply ouija stories.

The majority of the articles I have found about this demonic entity are about how to react should you encounter him during an ouija session. Warnings that ZoZo is hanging out with you include:

  • Rapid figure 8 movements of the planchette.
  • Spelling out of the words ZOZO (duh), MAMA, OZ, ZO, ZA, ABACUS or ZAZA. The demon is supposedly fixated on spelling its own name repeatedly in an attempt to have it spoken out loud.
  • Extreme feelings of hate or sadness during and following the session.
  • A shadow figure moving around the ouija board area.

If you do encounter this entity, the advice is the same as if you should encounter any unpleasant spirit through an Ouija board.

  • Stay calm.
  • Close the board properly.
  • Do not use the same board again.
  • Never speak the demon’s name, or read any of the words being spelled on the board. Names give power.

Although stories of this demon do seem to go back to the 80s on the internet, this could all well be another viral marketing campaign, as there is a movie coming out in the next year or so about ZoZo.

It is always worth reminding people out there though to be careful with things like Ouija because whether you believe there are demonic entities out there who love hanging around at teenage sleepovers, the power of suggestion can be a powerful thing, especially to anyone who is especially vulnerable or generally emotionally unstable.

Supposedly knowing about this demon now means it is aware of you too, so avoid speaking its name and maybe hold off on the sleepovers for a while.

Stay safe.

 

 

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Waking the Dead

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(c) Google Images. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to Play

Notes

  • Credit goes to EbonWolf88.
  • This is one for all you DIY spookies out there who don’t fancy building a whole scary mirror box of doom.
  • Author notes that this ritual may not work if you are not into Khemeticism, the religion of ancient Egypt as this ritual incorporates elements of that.
  • Once you begin construction you cannot allow anyone to tamper with your equipment (oo-er) or interrupt the process.
  • If you have to use the safe room then I suggest remaining in it until dawn and then smudging the whole house the following day once you have removed all of the ritual components.
  • When choosing a room to perform the ritual I wouldn’t recommend it being somewhere anyone sleeps. In fact, I wouldn’t recommend doing this in your home at all.

Equipment

  • Enamel spray paint in matt black.
  • A large sheet of cardboard.
  • Bat or Dove’s blood ink. You can buy it here, or for my fellow UK people, here. Aside from Amazon I haven’t used these other suppliers so accept no liability for them screwing you over, should it happen.
  • Calligraphy or parchment paper.
  • A quill, paintbrush or a calligraphy pen.
  • Pliers.
  • Rubbing alcohol and a cloth.
  • Metallic sharpie in any colour.
  • Rubber cement.
  • A square mirror with removable frame.
  • Salt.
  • Thick, black cloth, large enough to cover your mirror.

Steps

  • Remove the glass from the mirror frame and clean it throughly with the rubbing alcohol, being sure to remove any stains, smears or fingerprints. Be careful not to cut yourself kiddos.
  • Put all of the other supplies in the room you will be using for your ritual.
  • Take it outside and lay it on your piece of cardboard. Holding the can of paint around 10 inches from the glass (to avoid air bubbles) spray one side black. Leave to dry.
  • Once you want to start your ritual, go to the ritual room (well, duh). Close the door and tell everyone not to disturb you.
  • Take the mirror frame and using the metallic sharpie, write ‘wake the dead’ on each of the four sides so that it will show once the mirror is replaced.
  • Draw a border line around the frame, to contain the words you have just written and do so in a single continuous motion so that there are no gaps or breaks. This is important.
  • Using the pliers, remove any fastenings or hooks from the back of the mirror. You don’t want to hang it on the wall.
  • Lay a line of salt across the doorway of your room, to trap anything nasty inside. Make sure that each time you leave after this you don’t disturb the line.
  • If it makes you feel better you can set up a safe space in another room by putting a line of salt across the doorway with a gap for you to enter by – if you do have to enter the room then use more salt to seal the gap behind you and wait in there until dawn.
  • Always do this part last because things may happen once you complete this step. Using your pen/quill/paintbrush and ink, write on it the first four lines of the Pyramid Text Utterance (Hymn for waking the dead). This is as follows: “O, raise thyself up, Unite thy bones to thee, Collect thy limbs, Shake the earth from thy flesh.” Once this part has been written, ensure you do not look behind you at any point during the ritual, whatever the provocation.
  • Use the rubber cement to stick this piece of paper to the inside of the back panel of the frame.
  • Leave your room and make sure to close the door behind you.
  • Go and spray the second coat of paint onto the mirror and leave to dry.
  • Return to your room and kill time for half an hour or so, remembering not to look behind you at any point. Beware of reflective surfaces at this time.
  • Go and get your mirror, closing the door behind you again and making sure not to disturb the salt line.
  • Ensure that on the side painted black none of the mirror shows through. If this is the case then you replace it into the frame, the shiny side facing out. Do not look into the mirror once it is assembled and be prepared for weird stuff to happen.
  • Cover the mirror with your black cloth and things should settle down. Keep it covered unless you want to use it.
  • There are no instructions provided by the OP about how you should use your mirror or what to expect if you do. Rituals involving mirrors are normally designed to turn them into a portal or doorway of some kind. As such, I would expect that you should be able to talk to the dead. My only comment is that in many of these rituals the warnings are always the same, the dead, or those posing as them, lie and make promises. You should not trust or believe anything they say.
  • If you intend to leave this mirror up in the room then I would suggest surrounding it with a ring of salt.
  • The OP suggests that each time after using the mirror you should leave it outside, face up during the next clear new moon for at least an hour. This is probably intended to cleanse it as the new moon is believe to be purifying. You can read something about purifying objects with the new moon here. This cleansing process is optional, but the longer the parchment and black side of the mirror spend together, the more powerful they become.

Safety first

After writing articles such as this one, you should probably clear your very weird browsing history. Bats Blood anyone? waking dead people? Normal people just worry about porn.

Anyway, careful with the glass, don’t inhale too much paint and avoid being eaten by flesh hungry Egyptian mummies (ugh, this just made me remember watching the new Mummy film.).

Risk level

High. Not enough information provided about certain parts of the experience. Also a high risk of zombies.

Would I play?

Nope.

 

 

Fire Breathing

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(c) Christopher King. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to Play

Notes

  • Credit goes to AksysGamer
  • This is a psychological ritual similar to some I have previously posted; Doors to the Mind and In The Eye of the Giant.
  • Originates from a Native American ritual.
  • You should have a clean body for this ritual, so bathe and avoid alchol and drugs for a while beforehand.
  • Your power object should be should be something very familiar to you that will help you snap out of a trance like state. It could be a childhood toy, a photo of someone important to you, or anything along those lines.

Equipment

  • 2 candles.
  • A lighter/matches.
  • 4 mirrors, ideally full length.
  • 2 chairs.
  • 1 power object.
  • 1 mobile phone/cell phone.
  • 1 mobile phone/cell phone charger.
  • A notebook/sketchbook (if you are more artistic).
  • A compass.

Steps

  • You will need a windowless room, or a room in which all windows have been covered. The idea behind this is that this ritual uses sensory deprivation.
  • Using the compass, set one of the four mirrors at each of the four corners (North, East, South and West).
  • You will be sitting on one of the chairs. Place it facing whichever of the four corners that you feel the most drawn to. The second chair should be placed in the opposite direction, facing the opposite corner. So your chair will be facing a mirror and the other chair will be behind you when you sit down, facing the opposite mirror.
  • Place one candle in front of your chair and the other in front of the second chair. This should create opposing light sources.
  • Put your notebook/sketchbook in front of you, with the pen/pencil nearer to the mirror. Your power object should be placed close to you.
  • Consider what you hope you get from this ritual; advice, understanding, self awareness. Once you have decided this, write it down on a piece of paper.
  • Turn off as many electronic devices and outside sources of light as you can.
  • Once you have fixed what you are searching for in your mind, go to bed.
  • Put your mobile phone/cell phone onto charge and place it beside you.
  • Set an alarm for exactly 02:58. You need to ensure you get exactly three hours of sleep. Set another alarm for 07:00. Go to sleep with the question fixed firmly in your mind.
  • When you are woken by your alarm, use the light from your mobile/cellphone to find your way back to the room where your ritual is set up.
  • If anything has changed in that room then do not proceed. Go to another room and wait until your next alarm goes off at 07:00.
  • If all is as it should be, sit in your chair and pick up your notepad/sketchbook. Light the candle that is in front of you. From now on this is your light source, don’t use your phone.
  • Without blinking, gaze into the mirror in front of you. Think about what you want to know and concentrate as you continue staring into the mirror. Your goal is to reach what scientists call Hypnopompia, the moment before Lucid Dreaming. This might take some practice.
  • Do not, at any point, look into any of the other mirrors. There is nothing to say what will happen, but the OP’s grandmother said it is a very bad idea. If you accidentally do so, leave the room immediately, closing the door behind you.
  • Breathe in slowly and then exhale. Continue meditating on whatever you are seeking. When you feel it is time, pick up the notepad/sketchbook and begin writing or drawing. You will know when.
  • Leave the room when the 07:00 alarm sounds. Do not remain in the room past 07:15. You may leave early if what you see or feel disturbs you.
  • You may need to do this several times until you reach the proper state for it to work.

Safety first

As with any of these games that promise greater self awareness, it is worth  bearing in mind that it can leave us feeling vulnerable or unhappy. This game is what you make of it, so if you are in a negative place, it may be worth trying something else.

Risk level

Low. It isn’t a summoning ritual. Being surrounded by four mirrors might not be a good thing if you haven’t started that diet you’ve been thinking about for six months though – personal experience.

Would I play?

Probably.

The Tulpa Ritual

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(c) Me, myself and I. Leanne Desmond. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to Play

Notes

  • Credit goes to Augur-Jearn of Reddit.
  • The idea behind this ritual is to summon what the OP calls a Servitor.
  • Remember, according to myth, naming something gives it power.
  • Note that the OP states that you may come up with a name, only for this ritual not to work, or for it not to feel right. The way the ritual reads, it is almost as though you are supposed to have a name pop into your head that will just feel right to you. You shouldn’t be thinking too hard about it.
  • Although this ritual seems to claim that you should be able to create something yourself, several parts of it are similar to older rituals that are intended to call upon things already out there. The idea is that you name these formless entities, giving them power and in doing so, can bind them to you, but only for a time. The more people that know of said entity, the more powerful it would become, which might be why you are never supposed to share the name with anyone else.

Equipment

  • A notebook.
  • Pen/pencil.
  • A sterile needle.

Steps

  • You must pick a name for your Servitor. The name should then be reversed. So if your chosen name is Billy Bob, then your Servitor would be Bob Yllib, which as we will all agree, is a spiffing name for a demonic best buddy. Remove the vowels from the name.
  • You must remember the name, but do not keep it written down anywhere. You should also design a shape that will represent your new friend.
  • Following this you should focus on this shape, meditate upon it as frequently as possible. Your thoughts should either bring this thing into life, or allow something already in existence to come through to our world using your will. You should be patient with this part.
  • When you feel that you have allowed enough time for your Servitor to take shape, so to speak, then you are ready to move onto the next phase.
  • Fill your sink with water.
  • Prick your finger and allow drops of blood to fall into the water. Blood magick would indicate that the more blood you give the entity, the more bound to you it will be – however, it could also mean that said entity becomes more powerful than you would like.
  • Draw your symbol on a piece of paper and drop it into the the bloody water. Just think, you could be watching Jessica Jones right now (it’s good). Get it wet enough for the paper to dissolve, or be ripped into pieces small enough to go down the drain. Note, I accept no liability for either demonic entities, or plumbing issues following this.
  • Say aloud, ‘This signifies our friendship [Bb Yllb, or whatever your Servitor’s name is]. You are now bound to me by my sigil, doused in my blood.’
  • Remove the plug (that came out as pug then, remove any small dogs too) and allow the water, plus paper to flow out. As it does, say, ‘Our friendship has transcended into the spirit world! I declare again that you are bound to me by blood and sigil.’
  • Turn off all lights and leave all doors standing open (except your front and back door). You must now leave your house for at least ten minutes. It would be very dangerous to remain.
  • Once you return to the house, you should feel a subtle difference. Now you have brought your Servitor forth, it requires a shape. For the next month you should meditate on how your Servitor would look. Perhaps it is a cat, Angelina Jolie, a pocket watch. Whatever does it for you, no judgement.
  • As time goes on you should start to notice subtle attempts at contact. The more powerful the Servitor, the less subtle these will be. You may now begin to talk to it and meditate upon whatever you want its help with.
  • If time has passed and nothing is happening, but you feel the name was correct, the OP offers the following advice. Get an item, anything really, and have it serve as your Servitor’s vessel. Create another sigil on paper and burn it. Place the ashes into the vessel. This should help.
  • The OP says that you will need to feed your Servitor from time to time. The Servitor will let you know what it wants. You may not like what it asks for. But if you do not feed it then it may break free of you.

Safety first

Usual stuff about randomly stabbing yourself with needles and why that isn’t a great idea.

Risk level

High. I have said on this blog several times that while I am a skeptic, I do not advise using blood magick in any form. Games like this can have a psychological impact on people and there are a lot  of stories out there about what has happened following one of these sort of games involving blood. This could play on your mind. As always, it is your choice. You’re an awesome badass and I’m not the boss of you (except you, Chris. I am totally the boss of you).

Would I play?

No.

 

The Red Man

images

(c) Horrorbug.com. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to Play

Notes

  • Credit goes to ScaryforKids and MissCocoa.
  • The game originated in Japan and involves summoning a mysterious figure. No one knows who this figure is or what their intentions are – pretty much par for the course with this sort of game.
  • Once you start playing, you cannot stop.
  • You must ensure that candles are placed, lit and extinguished in the exact order given. If you change anything you could summon another entity entirely, or the game will not work.
  • You must make sure that the mirrors are not exposed to daylight during the game, hence the dusk to dawn rule. If you can ensure complete darkness then you can play during the day.
  • Others may play this game with you, but they cannot leave the room once you start.
  • Do not allow yourself to view your own face in the mirror for the duration of the game.
  • Once the game is over, you must bury the candles and paper. You may also want to dispose of the mirrors given their propensity for acting as spirit portals.

Equipment

  • A sheet of paper.
  • Scissors.
  • Red lipstick/red lipliner.
  • Five candles.
  • Two mirrors.
  • A lighter/matches.

Steps

  • The game must be played between dusk and dawn.
  • Using all of your amazing art skills, cut the piece of paper into the shape of a paper man. Using the red lipliner, draw a line on the back of the paper man. On the left hand side write your own name in full. On the right hand side you should write ‘Rubeus’ (latin for red).
  • Place the two mirrors so that they face each other, leaving a small gap between them.
  • With the lipstick, draw two red eyes on the left hand mirror – they should be drawn in the center of the top half of the mirror.
  • Your paper man should be placed in between the two mirrors. The red eyed mirror should be to his left and the other to his right.
  • The candles should now be placed around the paper man in the style of a clock, with his head pointing at twelve o clock and his legs pointing to six. The first candle should be placed at twelve o clock, the second at two, third at five, the fourth at seven and the fifth at ten.
  • Turn off the lights.
  • Light the candles in the following order: 7, 12, 5, 10, 2.
  • Cut the paper man in half.
  • The left half of your paper man should be moved closer to the left hand mirror and the right hand side closer to the right hand mirror (who would have thought?!?). Both halves should remain within the candle circle.
  • Close your eyes and repeat six times: ‘Please come, please come. I will not move until you come.’
  • Extinguish the candles in the following order: 12, 7, 2, 10, 5.
  • The Red Man should now appear.

Safety first

Usual stuff about stumbling around in the dark and summoning Darth Maul lookalikes – haven’t you seen Insidious?

Risk level

High. Assuming this does work, you don’t know what you are summoning and why. Any kind of summoning ritual usually involves some sort of deal, or the expectation of such.

Would I play?

No.

 

Don’t Look Behind You (game)

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(c) Original Artist. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to Play

Notes

  • As a child there was a game I played with a group of friends. I can’t remember where it came from, only that we weren’t allowed to talk about it unless one of us was suggesting playing it. I’ve included it here because I wonder if this is a game others have played and one of us heard it from someone else. Did you play any creepy games as a child?
  • It must be played in complete darkness and if you are playing inside, you should cover all reflective surfaces.
  • You can play on your own or with a group of people.
  • You can choose how long the game continues and how much time you leave between turns.
  • It is very important that you specify any players must freeze when you turn, not when you see them. You might not see anything, but that doesn’t mean there’s nothing there.
  • Don’t play this game if you have played any others that involve spirits trying to catch you (e.g. Daruma-San).
  • I have provided quite a clear set of rules to give the spirit. Feel free to change these as you see fit. When I was younger we would simply say something like, ‘creep while I sleep.’ I do think it’s important to specify that the spirit should move one step at a time, at the pace of an average human.
  • While you should avoid cheating, it is acceptable to put something on the floor to give you an advantage. We used marbles or crisps a lot of the time. The idea is that when something comes within arms reach of you, you will hear them and be able to end the game.
  • We never agreed what would happen if the spirit won the game, only that it would be bad. We always chickened out really quickly and ended the game. Having done a lot more research in the years since, many of these type of games involve wagering with a spirit and the majority of them want a host.
  • You can determine the size of your play area by the seekers starting point. This should never be within arms reach of you or any other player – ideally you want any seeker to take at least ten steps to reach you.

Equipment

  • Two light sources.
    • Your second light source should be powered differently to the first (e.g. if your primary source runs on electricity, the secondary should run on batteries).
    • You can use the main light in a room as your primary source, but ensure you play within arms reach of the switch.
  • Something that reminds you of your childhood.
    • Don’t use a doll/stuffed animal.
    • You can use anything else; a photo, item of clothing etc.
  • Chalk.
  • A quiet room or space to play.
  • Items that make a noise (optional).

Steps

  • Hide your secondary light source somewhere on your person. Clear your play area of clutter. Mark the seekers starting position on the floor in chalk. If you are using objects to alert you to the seeker then scatter them on the floor roughly a step or two from where you’ll be standing.
  • You should be holding your childhood item in one of your hands.
  • When you are ready to play, turn off the lights.
  • Facing the wall, say aloud, ‘I want to play a game. You must begin on the marked area. I will count to x (choose your own play time) before I turn around. When I turn you must freeze. You may only move when I am not looking and you may only move one step forward at a time. The game ends when the light comes or when you touch my right shoulder.’
  • You must close your eyes and face the wall. You must count to the agreed number before turning around. Listen closely throughout and if you think something is close enough to reach you, turn on your light to end the game. If your primary light source doesn’t work, use the secondary.
  • Note that whatever plays the game may continue to follow you afterwards.

Safety first

If you do put rice/marbles/stones on the floor, be aware of where there are when the game is over.

Risk level

I played this a lot, so I’d say fairly low.

Would I play?

I did.

The Greedy Baron Game

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(c) Original Artist. All images remain the property of their original creator.

Disclaimer: I am posting this for fun and because people enjoy reading about these things. If you choose to play any of these games then you do so at your own risk.

How to Play

Notes

  • Credit to ViciousKrimson of Reddit.
  • This game is designed to summon an entity known as The Baron.
  • The symbols of scarcity are intended to convince the entity that you are poor. The OP suggests that you use something broken or worn, e.g. tattered clothing. Wooden items work well as wood is ‘considered a poor man’s metal’. OP recommends using three different items.
  • The valuable trinkets mentioned in equipment are a little more complicated. The value of them must be determined in an economic sense; no childhood teddy bears (unless they’re are made of gold). OP recommends using coins (not notes), these can be of any value and don’t even need to still be usable. DO NOT USE JEWELLERY. In fact, OP recommends that you remove jewellery from the house entirely and avoid wearing it yourself. The number of trinkets is up to you, but you should be able to quickly count them – OP states, no more than ten, no fewer than 3. Never use 4 or 13.
  • You must only end the game when you have either noticed something wrong or when all of the coins are gone (one way or another). Do not end the game halfway through, the Baron will not like this and considers it cheating.
  • Purify the rooms by smudging.
  • OP notes: “The Baron searching your house for riches is probably the biggest real threat that can rear its head during this ritual. He won’t exactly be subtle about it. That being said, he will not harm you unless you provoke him or cheat. He will consider the following as cheating: • Using a container that’s anything but completely empty • Having another person in the room (they CAN be present somewhere else in the house, as was the case with me) • Using toy money or non-monetary coins • Tampering with the coins in any other way • Grabbing multiple coins at the same time • Having both of your hands in the bowl at the same time • Filling the bowl with salt water or keeping salt on your person • Keeping a hand behind your back or in your pocket • Addressing him (it is recommended not to speak at all until after you’ve turned on the lights) Do NOT do any of these things. Keep in mind that just sitting there and letting the Baron win will make you look weak. There’s no telling what kind of unwanted attention such an attitude may draw…Carrying a lucky charm is not considered cheating but, as I’ve mentioned before, DO NOT wear jewellery. Not sure if watches or piercings count, but it’s really better to be safe than sorry in these circumstances, isn’t it?”

Equipment

  • 1 large, shallow bowl.
  • A few valuable trinkets (see notes).
  • 2 pillows.
  • 1 pack of candles and suitable wooden stands.
  • Matches/a lighter.
  • An opaque pot/other similar container.
  • Salt.
  • 1 symbol of scarcity for each door or room adjacent to your entrance hall (see notes).
  • Items to smudge with.

Steps

  • Prepare the room. You do this by removing all valuable items, especially those that might reflect wealth (nice vases, gold, expensive televisions).
  • At night fill the shallow bowl with water and place it on the floor.
  • Open all doors leading to the hallway of your house (or the room you enter first when coming through the front door). You must also open the front door. All other doors in your home should be closed and the lights within each should be either turned off or dimmed. Spread a line of salt in front of each of these doorways.
  • Place your chosen symbols of scarcity in the centre of all doorways coming from the hall. They must remain there for the entirety of the ritual.
  • In your chosen room you should light a number of candles and place them around the bowl (no need to worry about spacing).
  • Place the pillows either side of the bowl so that they are facing each other.
  • Gather your trinkets. Sit on one of the pillows, placing the empty container in front of you. Drop your trinkets into the bowl of water and wait.
  • You may feel a sudden chill or notice ripples in the water. OP notes the game should be abandoned should you feel a chill, but see no ripple, or if the water spills. Equally, abandon the game if you hear movement around the house or the candles go out.
  • When the ripples have grown strong enough to reach the edge of the bowl check if all the coins you placed in the container are still there. If so, take one and place it in the container. Only take one coin at a time. Repeat the process until all of the coins are gone.
  • The Baron will try to steal the coins. You may have seven coins in the bowl, blink and then find only six still remain. The best outcomes of this game are to transfer all of the coins before the Baron steals them, or to let him take them all (though this is dangerous, see notes). If you should finish the game with coins in your container then the Baron will try to tempt you to play again. Should you keep them all then he will lose interest in you.
  • To end the game you should flip the bowl upside down. Sploosh and not in a good way. Turn on all lights and blow out the candles, but ensure the front door stays open for now. Check your symbols of scarcity and your container. If you have lost coins since you ended the game or any of the symbols have been moved, you must immediately purify these rooms (see the notes section). If your symbols have moved then you may already be too late to avoid losing your valuables in that particular room. Purify the hall the next day.

Safety first

Erm, don’t eat the coins. You may also want to clean up the water unless you’re into sudden head injuries.

Risk level

  • Medium. There are too many unknowns in this game. Plus, everyone likes their stuff.
  • My other concern, if you believe in such things, is that this could still be considered bargaining with an entity. This doesn’t usually end well.

Would I play?

Probably not. There is no real gain to this game.